1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "lure/scripts.h"
#include "lure/res.h"
#include "lure/game.h"
#include "lure/room.h"
#include "common/stack.h"
#include "common/endian.h"
namespace Lure {
// This list of hotspot Ids are used by sequence method #5 to deallocate a set
// of hotspot Ids at once
uint16 dealloc_list_1[] = {0x13F2, 0x418, 0x2711, 0x2712, 0x40D, 0x3EA, 0x411, 0};
uint16 dealloc_list_2[] = {0x2729, 0x272A, 0x272B, 0x272C, 0x272E, 0x272E, 0x272F, 0};
uint16 dealloc_list_3[] = {0x3EF, 0x3E9, 0x3EB, 0x3EC, 0x3ED, 0x3EE, 0x3F0, 0x3F1,
0x420, 0x429, 0x436, 0x2715, 0x2716, 0x2717, 0x2718, 0x2719, 0x271A, 0x271E,
0x271F, 0x2720, 0x2721, 0x2722, 0x2725, 0x2726, 0};
uint16 *hotspot_dealloc_set[4] = {&dealloc_list_1[0], &dealloc_list_2[0],
&dealloc_list_3[1], &dealloc_list_3[0]};
/*------------------------------------------------------------------------*/
/*- Script Method List -*/
/*- -*/
/*------------------------------------------------------------------------*/
// activateHotspot
// Activates a hotspot entry for active use
void Script::activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
Resources::getReference().activateHotspot(hotspotId);
}
// setHotspotScript
// Sets a hotspot's animation script offset from a master table of offsets
void Script::setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3) {
Resources &r = Resources::getReference();
uint16 offset = r.getHotspotScript(scriptIndex);
HotspotData *rsc = r.getHotspot(hotspotId);
rsc->sequenceOffset = offset;
}
void Script::method2(uint16 v1, uint16 v2, uint16 v3) {
// Not yet implemented
}
// Sets the bitmask indicating what group of rooms/hotspots to display when the
// player is issuing commands via the "Tell" action
void Script::setHotspotFlagMask(uint16 maskVal, uint16 v2, uint16 v3) {
ValueTableData &fields = Resources::getReference().fieldList();
fields.hdrFlagMask() = (uint8) maskVal;
}
// Clears the sequence delay list
void Script::clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3) {
Resources::getReference().delayList().clear();
}
// Deactivates a set of predefined of hotspots in a given list index
void Script::deactivateHotspotSet(uint16 listIndex, uint16 v2, uint16 v3) {
if (listIndex >= 3)
error("Script::deactiveHotspotSet - Invalid list index");
Resources &res = Resources::getReference();
uint16 *hotspotId = hotspot_dealloc_set[listIndex];
while (*hotspotId != 0) {
res.deactivateHotspot(*hotspotId);
++hotspotId;
}
}
// Resets the pathfinder
void Script::resetPathfinder(uint16 v1, uint16 v2, uint16 v3) {
// Reset the pathfinding for any characters
Resources &res = Resources::getReference();
for (uint16 charId = PLAYER_ID + 1; charId < FIRST_NONCHARACTER_ID; ++charId) {
Hotspot *charHotspot = res.getActiveHotspot(charId);
if (charHotspot) charHotspot->pathFinder().clear();
}
}
// deactivates the specified hotspot from active animation
void Script::deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
Resources &rsc = Resources::getReference();
if (hotspotId < START_NONVISUAL_HOTSPOT_ID)
rsc.deactivateHotspot(hotspotId);
HotspotData *hs = rsc.getHotspot(hotspotId);
hs->flags |= 0x20;
if (hotspotId < START_NONVISUAL_HOTSPOT_ID)
hs->layer = 0xff;
}
// Sets the offset for the table of action sequence offsets for the given
// hotspot
void Script::setDesc(uint16 hotspotId, uint16 descId, uint16 v3) {
Resources &res = Resources::getReference();
HotspotData *hotspot = res.getHotspot(hotspotId);
assert(hotspot);
hotspot->descId = descId;
}
// Add a sequence to be executed after a specified delay
void Script::addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 canClear) {
SequenceDelayList &list = Resources::getReference().delayList();
list.add(delay, seqOffset, canClear != 0);
}
// Checks whether the given character is in the specified room, and stores
// the result in the general value field
void Script::characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3) {
Resources &res = Resources::getReference();
uint16 result = 0;
if (characterId >= PLAYER_ID) {
HotspotData *hotspot = res.getHotspot(characterId);
if (hotspot->roomNumber == roomNumber)
result = 1;
}
res.fieldList().setField(GENERAL, result);
}
// Changes the given hotspot's name to a new name
void Script::setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3) {
HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
hotspot->nameId = nameId;
}
// Unsure about this method, but at the moment I think it plays a sound
void Script::playSound(uint16 v1, uint16 v2, uint16 v3) {
// No implementation currently
}
// Displays the given string resource Id in a dialog
void Script::displayDialog(uint16 stringId, uint16 v2, uint16 v3) {
Dialog::show(stringId);
}
// Flags for remotely viewing a room
void Script::remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3) {
Hotspot *player = Resources::getReference().getActiveHotspot(PLAYER_ID);
player->setTickProc(0); // disable player actions
Resources::getReference().fieldList().setField(OLD_ROOM_NUMBER,
player->roomNumber());
}
// Starts a character speaking out loud to themselves (ie. no destination character)
void Script::startSpeakingToNoone(uint16 characterId, uint16 stringId, uint16 v3) {
Resources &res = Resources::getReference();
Hotspot *charHotspot = res.getActiveHotspot(characterId);
assert(charHotspot);
charHotspot->converse(NOONE_ID, stringId, false);
}
void Script::playMusic(uint16 musicNum, uint16 v2, uint16 v3) {
// TODO: Play a given music
warning("TODO: Play music #%d", musicNum);
}
// Gets the current blocked state for the given door and stores it in the
// general value field
void Script::getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3) {
Resources &res = Resources::getReference();
RoomExitJoinData *joinRec = res.getExitJoin(hotspotId);
res.fieldList().setField(GENERAL, joinRec->blocked);
}
// Checks whether the Skorl is in the cell
void Script::isSkorlInCell(uint16 v1, uint16 v2, uint16 v3) {
Resources &res = Resources::getReference();
HotspotData *hotspot = res.getHotspot(SKORL_ID);
uint16 v = (hotspot->roomNumber == 1) ? 0 : 1;
res.fieldList().setField(GENERAL, v);
}
// Sets a character to a given hotspot script, and sets the character's current
// action to executing a script
void Script::setBlockingHotspotScript(uint16 charId, uint16 scriptIndex, uint16 v3) {
Resources &r = Resources::getReference();
uint16 offset = r.getHotspotScript(scriptIndex);
Hotspot *hs = r.getActiveHotspot(charId);
hs->setScript(offset);
hs->currentActions().top().setAction(EXEC_HOTSPOT_SCRIPT);
hs->setOccupied(true);
}
// Decrements the number of inventory itemst he player has
void Script::decrInventoryItems(uint16 v1, uint16 v2, uint16 v3) {
// module doesn't use a static counter for the number of
// inventory items, so don't do anything
}
void Script::setTalking(uint16 characterId, uint16 destHotspot, uint16 messageId) {
Hotspot *hotspot = Resources::getReference().getActiveHotspot(characterId);
if (hotspot)
hotspot->converse(destHotspot, messageId, false);
}
// Sets the current action ctr value for the given hotspot
void Script::setActionCtr(uint16 hotspotId, uint16 value, uint16 v3) {
HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
assert(hotspot);
hotspot->actionCtr = value;
}
// Starts the designated character speaking the given message to a given dest hotspot
void Script::startSpeaking(uint16 characterId, uint16 destHotspot, uint16 messageId) {
Hotspot *hotspot = Resources::getReference().getActiveHotspot(characterId);
hotspot->converse(destHotspot, messageId, false);
}
// Disables the given hotspot from being highlighted by the cursor
void Script::disableHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
hotspot->flags |= 0x20;
}
// Called when the sack is cut with the knife
void Script::cutSack(uint16 hotspotId, uint16 v2, uint16 v3) {
Resources &res = Resources::getReference();
HotspotData *data = res.getHotspot(SACK_ID);
data->startY = 138;
Hotspot *activeHotspot = res.getActiveHotspot(SACK_ID);
if (activeHotspot)
activeHotspot->setPosition(data->startX, data->startY);
}
// Increase the player's number by the specified amount
void Script::increaseNumGroats(uint16 v1, uint16 numGroats, uint16 v3) {
ValueTableData &fields = Resources::getReference().fieldList();
fields.numGroats() += numGroats;
}
// Enables the flags for the given hotspot for it to be actively highlighted
void Script::enableHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
// Clear flag 0x20 and add flag 0x80
hotspot->flags = (hotspot->flags & 0xdf) | 0x80;
}
// Transforms the player
void Script::transformPlayer(uint16 v1, uint16 v2, uint16 v3) {
Resources &res = Resources::getReference();
HotspotData *hotspot = res.getHotspot(TRANSFORM_ID);
HotspotData *player = res.getHotspot(PLAYER_ID);
hotspot->roomNumber = player->roomNumber;
hotspot->startX = player->startX - 14;
hotspot->startY = player->startY - 10;
Hotspot *activeHotspot = res.addHotspot(TRANSFORM_ID);
activeHotspot->setFrameNumber(0);
activeHotspot->setScript(0x630);
}
// Marks the door in room 14 for closing
void Script::room14DoorClose(uint16 v1, uint16 v2, uint16 v3) {
RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(0x2719);
joinRec->blocked = 1;
}
// Sets the sequence result to 1 if the given secondary description for a
// hotspot is empty (for inventory items, this gives the description before
// the item is initially picked up)
void Script::checkDroppedDesc(uint16 hotspotId, uint16 v2, uint16 v3) {
Resources &res = Resources::getReference();
HotspotData *hotspot = res.getHotspot(hotspotId);
uint16 seqResult = (hotspot->descId2 == 0) ? 1 : 0;
res.fieldList().setField(SEQUENCE_RESULT, seqResult);
}
// Marks the given door hotspot for closing
void Script::doorClose(uint16 hotspotId, uint16 v2, uint16 v3) {
RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(hotspotId);
if (!joinRec) error("Tried to close a non-door");
joinRec->blocked = 1;
}
// Marks the given door hotspot for opening
void Script::doorOpen(uint16 hotspotId, uint16 v2, uint16 v3) {
RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(hotspotId);
if (!joinRec) error("Tried to close a non-door");
joinRec->blocked = 0;
}
// Lookup the given message Id for the specified character and display in a dialog
void Script::displayMessage(uint16 messageId, uint16 characterId, uint16 unknownVal) {
Hotspot *hotspot = Resources::getReference().getActiveHotspot(characterId);
if (hotspot != NULL)
hotspot->showMessage(messageId);
}
// Creates a new dispatch action with the given support data entry
void Script::setNewSupportData(uint16 hotspotId, uint16 index, uint16 v3) {
Resources &res = Resources::getReference();
uint16 dataId = res.getCharOffset(index);
CharacterScheduleEntry *entry = res.charSchedules().getEntry(dataId);
Hotspot *h = res.getActiveHotspot(hotspotId);
h->currentActions().addFront(DISPATCH_ACTION, entry, h->roomNumber());
}
// Replaces the existing current action with a new dispatch data entry
void Script::setSupportData(uint16 hotspotId, uint16 index, uint16 v3) {
Resources &res = Resources::getReference();
uint16 dataId = res.getCharOffset(index);
CharacterScheduleEntry *entry = res.charSchedules().getEntry(dataId);
Hotspot *h = res.getActiveHotspot(hotspotId);
h->currentActions().pop();
h->currentActions().addFront(DISPATCH_ACTION, entry, h->roomNumber());
}
// Assign the given hotspot item to the player's inventory
void Script::givePlayerItem(uint16 hotspotId, uint16 v2, uint16 v3) {
HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
hotspot->roomNumber = PLAYER_ID;
hotspot->flags |= 0x80;
}
// Decrease the number of graots the player has
void Script::decreaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3) {
ValueTableData &fields = Resources::getReference().fieldList();
fields.numGroats() -= numGroats;
}
// Sets the tick handler for the village Skorl to an alternate handler
void Script::setVillageSkorlTickProc(uint16 v1, uint16 v2, uint16 v3) {
HotspotData *hotspot = Resources::getReference().getHotspot(0x3F1);
hotspot->tickProcOffset = 0x7efa;
}
// Stores the current number of groats in the general field
void Script::getNumGroats(uint16 v1, uint16 v2, uint16 v3) {
ValueTableData fields = Resources::getReference().fieldList();
fields.setField(GENERAL, fields.numGroats());
}
// Loads the specified animation, completely bypassing the standard process
// of checking for a load proc/sequence
void Script::animationLoad(uint16 hotspotId, uint16 v2, uint16 v3) {
Resources::getReference().addHotspot(hotspotId);
}
// Adds the passed actions to the available actions for the given hotspot
void Script::addActions(uint16 hotspotId, uint16 actions, uint16 v3) {
HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
hotspot->actions |= actions;
}
// Generates a random number and stores it in the general field
void Script::randomToGeneral(uint16 maxVal, uint16 minVal, uint16 v3) {
Common::RandomSource rnd;
uint16 v = minVal + rnd.getRandomNumber(maxVal - minVal);
Resources::getReference().fieldList().setField(GENERAL, v);
}
// Checks the status of the cell door, and starts music depending on it's state
void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) {
// In the original game, this method checks to see if the cell door
// is currently open, if it is, starts a music sequence.
// TODO: Implement starting music if cell door is open
}
// Has something to do with music handling
void Script::method66(uint16 hotspotId, uint16 actions, uint16 v3) {
// For now, simply set the general value field so that the Skorl schedule
// will work properly
Resources::getReference().fieldList().setField(GENERAL, 0);
}
typedef void(*SequenceMethodPtr)(uint16, uint16, uint16);
struct SequenceMethodRecord {
uint8 methodIndex;
SequenceMethodPtr proc;
};
SequenceMethodRecord scriptMethods[] = {
{0, Script::activateHotspot},
{1, Script::setHotspotScript},
{3, Script::setHotspotFlagMask},
{4, Script::clearSequenceDelayList},
{5, Script::deactivateHotspotSet},
{6, Script::deactivateHotspot},
{7, Script::resetPathfinder},
{8, Script::addDelayedSequence},
{10, Script::characterInRoom},
{11, Script::setDesc},
{12, Script::setHotspotName},
{13, Script::playSound},
{16, Script::displayDialog},
{18, Script::remoteRoomViewSetup},
{19, Script::startSpeakingToNoone},
{20, Script::checkCellDoor},
{21, Script::playMusic},
{22, Script::getDoorBlocked},
{23, Script::isSkorlInCell},
{27, Script::setBlockingHotspotScript},
{28, Script::decrInventoryItems},
{29, Script::setTalking},
{30, Script::setActionCtr},
{31, Script::startSpeaking},
{32, Script::disableHotspot},
{33, Script::cutSack},
{34, Script::increaseNumGroats},
{35, Script::enableHotspot},
{37, Script::transformPlayer},
{39, Script::room14DoorClose},
{40, Script::checkDroppedDesc},
{42, Script::doorClose},
{44, Script::doorOpen},
{47, Script::displayMessage},
{48, Script::setNewSupportData},
{49, Script::setSupportData},
{50, Script::givePlayerItem},
{51, Script::decreaseNumGroats},
{54, Script::setVillageSkorlTickProc},
{57, Script::getNumGroats},
{62, Script::animationLoad},
{63, Script::addActions},
{64, Script::randomToGeneral},
{65, Script::checkCellDoor},
{66, Script::method66},
{0xff, NULL}};
const char *scriptOpcodes[] = {
"ABORT", "ADD", "SUBTRACT", "MULTIPLY", "DIVIDE", "NOT_EQUALS", "EQUALS",
"GT", "LT", "LT2", "GT2", "AND", "OR", "LOGICAL_AND", "LOGICAL_OR",
"GET_FIELD", "SET_FIELD", "PUSH", "SUBROUTINE", "EXEC", "END",
"COND_JUMP", "JUMP", "ABORT2", "ABORT3", "RANDOM"
};
const char *scriptMethodNames[67] = {
"ACTIVATE HOTSPOT", "SET HOTSPOT SCRIPT", NULL, NULL, "CLEAR SEQUENCE DELAY LIST",
"DEACTIVATE HOTSPOT SET", "DEACTIVATE HOTSPOT", "RESET PATHFINDER",
"ADD DELAYED SCRIPT", NULL,
"IS CHARACTER IN ROOM", "SET HOTSPOT DESC", "SET HOTSPOT NAME",
"PLAY SOUND", NULL, NULL, "DISPLAY DIALOG", NULL, "REMOTE ROOM VIEW SETUP",
"SET CHAR SPEAKING TO ITSELF",
"CHECK CELL DOOR", "PLAY MUSIC", "IS DOOR BLOCKED", "IS SKORL IN CELL",
NULL, NULL, NULL, "SET BLOCKING HOTSPOT SCRIPT", "DECREMENT # INVENTORY ITEMS",
"SET TALKING",
"SET ACTION CTR", "START SPEAKING", "DISABLE HOTSPOT", "CUT SACK",
"INCREASE # GROATS", "ENABLE HOTSPOT", NULL, "TRANSFORM PLAYER",
NULL, "ROOM 14 CLOSE DOOR",
"CHECK DROPPED DESC", NULL, "CLOSE DOOR", NULL, "OPEN DOOR", NULL, NULL,
"DISPLAY MESSAGE", "SET NEW ACTION SUPPORT DATA", "SET ACTION SUPPORT DATA",
"GIVE PLAYER ITEM", "DECREASE # GROATS", NULL, NULL,
"SET VILLAGE SKORL TICK PROC", NULL, NULL, "GET # GROATS", NULL, NULL,
NULL, "KILL PLAYER", "ANIMATION LOAD", "ADD ACTIONS", "RANDOM TO GENERAL",
"CHECK CELL DOOR", "METHOD 66"
};
/*------------------------------------------------------------------------*/
/*- Script Execution -*/
/*- -*/
/*------------------------------------------------------------------------*/
uint16 Script::execute(uint16 startOffset) {
Resources &r = Resources::getReference();
ValueTableData &fields = r.fieldList();
MemoryBlock *scriptData = r.scriptData();
byte *scripts = scriptData->data();
Common::Stack<uint16> stack;
Common::Stack<uint16> methodStack;
byte opcode;
bool hasParam;
uint16 param, v1, v2;
uint16 param1, param2, param3;
uint16 fieldNum;
uint32 tempVal;
SequenceMethodPtr ptr;
SequenceMethodRecord *rec;
char debugInfo[MAX_DESC_SIZE];
uint16 offset = startOffset;
bool breakFlag = false;
param = 0;
fields.setField(SEQUENCE_RESULT, 0);
debugC(ERROR_BASIC, kLureDebugScripts, "Executing script %xh", startOffset);
strcpy(debugInfo, "");
while (!breakFlag) {
if (offset >= scriptData->size())
error("Script failure in script %d - invalid offset %d", startOffset, offset);
if (gDebugLevel >= ERROR_DETAILED)
sprintf(debugInfo, "%xh - ", offset);
// Get opcode byte and separate into opcode and has parameter bit flag
opcode = scripts[offset++];
hasParam = (opcode & 1) != 0;
opcode >>= 1;
if (gDebugLevel >= ERROR_DETAILED)
strcat(debugInfo, (opcode > S_OPCODE_RANDOM) ? "INVALID" :
scriptOpcodes[opcode]);
if (hasParam) {
// Flag to read next two bytes as active parameter
if (offset >= scriptData->size()-2)
error("Script failure in script %d - invalid offset %d", startOffset, offset);
param = READ_LE_UINT16(scripts + offset);
offset += 2;
if (gDebugLevel >= ERROR_DETAILED)
sprintf(debugInfo + strlen(debugInfo), " [%d]",
((opcode == S_OPCODE_GET_FIELD) || (opcode == S_OPCODE_SET_FIELD)) ?
param >> 1 : param);
}
if (gDebugLevel >= ERROR_DETAILED) {
switch (opcode) {
case S_OPCODE_ADD:
case S_OPCODE_SUBTRACT:
case S_OPCODE_MULTIPLY:
case S_OPCODE_DIVIDE:
case S_OPCODE_NOT_EQUALS:
case S_OPCODE_EQUALS:
case S_OPCODE_GT:
case S_OPCODE_LT:
case S_OPCODE_LT2:
case S_OPCODE_GT2:
case S_OPCODE_AND:
case S_OPCODE_OR:
case S_OPCODE_LOGICAL_AND:
case S_OPCODE_LOGICAL_OR:
sprintf(debugInfo + strlen(debugInfo),
" %d, %d", stack[stack.size() - 1], stack[stack.size() - 2]);
break;
case S_OPCODE_SET_FIELD:
sprintf(debugInfo + strlen(debugInfo), " <= ST (%d)", stack[stack.size() - 1]);
break;
default:
break;
}
}
switch (opcode) {
case S_OPCODE_ABORT:
case S_OPCODE_ABORT2:
case S_OPCODE_ABORT3:
methodStack.clear();
break;
case S_OPCODE_ADD:
stack.push(stack.pop() + stack.pop());
break;
case S_OPCODE_SUBTRACT:
v1 = stack.pop();
v2 = stack.pop();
stack.push(v2 - v1);
break;
case S_OPCODE_MULTIPLY:
tempVal = stack.pop() * stack.pop();
stack.push(tempVal & 0xffff);
param = (uint16) (tempVal >> 16);
break;
case S_OPCODE_DIVIDE:
v1 = stack.pop();
v2 = stack.pop();
stack.push(v2 / v1);
param = v2 % v1; // remainder
break;
case S_OPCODE_NOT_EQUALS:
stack.push((stack.pop() != stack.pop()) ? 0 : 1);
break;
case S_OPCODE_EQUALS:
stack.push((stack.pop() == stack.pop()) ? 0 : 1);
break;
case S_OPCODE_GT:
stack.push((stack.pop() > stack.pop()) ? 1 : 0);
break;
case S_OPCODE_LT:
stack.push((stack.pop() < stack.pop()) ? 1 : 0);
break;
case S_OPCODE_LT2:
stack.push((stack.pop() < stack.pop()) ? 1 : 0);
break;
case S_OPCODE_GT2:
stack.push((stack.pop() > stack.pop()) ? 1 : 0);
break;
case S_OPCODE_AND:
stack.push(stack.pop() & stack.pop());
break;
case S_OPCODE_OR:
stack.push(stack.pop() | stack.pop());
break;
case S_OPCODE_LOGICAL_AND:
stack.push(((stack.pop() != 0) && (stack.pop() != 0)) ? 1 : 0);
break;
case S_OPCODE_LOGICAL_OR:
stack.push(((stack.pop() != 0) || (stack.pop() != 0)) ? 1 : 0);
break;
case S_OPCODE_GET_FIELD:
// Opcode not yet fully implemented
fieldNum = param >> 1;
v1 = fields.getField(fieldNum);
stack.push(v1);
break;
case S_OPCODE_SET_FIELD:
// Opcode not yet fully implemented
fieldNum = param >> 1;
v1 = stack.pop();
fields.setField(fieldNum, v1);
break;
case S_OPCODE_PUSH:
stack.push(param);
break;
case S_OPCODE_SUBROUTINE:
methodStack.push(offset);
offset = param;
break;
case S_OPCODE_EXEC:
// Search for the method in the method list
rec = &scriptMethods[0];
while ((rec->methodIndex != 0xff) && (rec->methodIndex != param))
++rec;
if (gDebugLevel >= ERROR_DETAILED) {
// Set up the debug string for the method call
if (rec->methodIndex == 0xff) strcat(debugInfo, " INVALID INDEX");
else if (scriptMethodNames[param] == NULL) strcat(debugInfo, " UNKNOWN METHOD");
else {
strcat(debugInfo, " ");
strcat(debugInfo, scriptMethodNames[param]);
}
// Any params
if (stack.size() >= 3)
sprintf(debugInfo + strlen(debugInfo), " (%d,%d,%d)",
stack[stack.size()-1], stack[stack.size()-2], stack[stack.size()-3]);
if (stack.size() == 2)
sprintf(debugInfo + strlen(debugInfo), " (%d,%d)",
stack[stack.size()-1], stack[stack.size()-2]);
else if (stack.size() == 1)
sprintf(debugInfo + strlen(debugInfo), " (%d)", stack[stack.size()-1]);
strcat(debugInfo, ")");
debugC(ERROR_DETAILED, kLureDebugScripts, debugInfo);
}
param1 = 0; param2 = 0; param3 = 0;
if (!stack.empty()) param1 = stack.pop();
if (!stack.empty()) param2 = stack.pop();
if (!stack.empty()) param3 = stack.pop();
if (rec->methodIndex == 0xff)
warning("Undefined script method %d", param);
else {
ptr = rec->proc;
ptr(param1, param2, param3);
}
break;
case S_OPCODE_COND_JUMP:
v1 = stack.pop();
if (v1 == 0) offset += (int16) param;
break;
case S_OPCODE_JUMP:
offset += (int16) param;
break;
case S_OPCODE_RANDOM:
param = r.random() >> 8; // make number between 0 to 255
break;
case S_OPCODE_END:
// Signal to end the execution
if (!methodStack.empty())
offset = methodStack.pop();
else
breakFlag = true;
break;
default:
error("Unknown script opcode %d", opcode);
break;
}
if ((gDebugLevel >= ERROR_DETAILED) && (opcode != S_OPCODE_EXEC)) {
switch (opcode) {
case S_OPCODE_ADD:
case S_OPCODE_SUBTRACT:
case S_OPCODE_MULTIPLY:
case S_OPCODE_DIVIDE:
case S_OPCODE_NOT_EQUALS:
case S_OPCODE_EQUALS:
case S_OPCODE_GT:
case S_OPCODE_LT:
case S_OPCODE_LT2:
case S_OPCODE_GT2:
case S_OPCODE_AND:
case S_OPCODE_OR:
case S_OPCODE_LOGICAL_AND:
case S_OPCODE_LOGICAL_OR:
case S_OPCODE_GET_FIELD:
sprintf(debugInfo + strlen(debugInfo), " => ST (%d)", stack[stack.size()-1]);
break;
case S_OPCODE_PUSH:
strcat(debugInfo, " => ST");
break;
default:
break;
}
debugC(ERROR_DETAILED, kLureDebugScripts, debugInfo);
}
}
uint16 result = fields.getField(SEQUENCE_RESULT);
debugC(ERROR_DETAILED, kLureDebugScripts, "Script result = %d", result);
return result;
}
/*------------------------------------------------------------------------*/
/*- Hotspot Script Handler -*/
/*- -*/
/*------------------------------------------------------------------------*/
int16 HotspotScript::nextVal(MemoryBlock *data, uint16 &offset) {
if (offset >= data->size() - 1)
error("Script failure - invalid offset");
int16 value = READ_LE_UINT16(data->data() + offset);
offset += 2;
return value;
}
bool HotspotScript::execute(Hotspot *h)
{
Resources &r = Resources::getReference();
MemoryBlock *scriptData = r.hotspotScriptData();
uint16 offset = h->script();
int16 opcode = 0;
int16 param1, param2;
uint32 actions;
bool breakFlag = false;
debugC(ERROR_BASIC, kLureDebugScripts, "Executing hotspot %xh script pos=%xh",
h->hotspotId(), offset);
while (!breakFlag) {
opcode = nextVal(scriptData, offset);
switch (opcode) {
case S2_OPCODE_TIMEOUT:
param1 = nextVal(scriptData, offset);
debugC(ERROR_DETAILED, kLureDebugScripts, "SET TIMEOUT = %d", param1);
h->setTickCtr(param1);
h->setScript(offset);
breakFlag = true;
break;
case S2_OPCODE_POSITION:
param1 = nextVal(scriptData, offset);
param2 = nextVal(scriptData, offset);
debugC(ERROR_DETAILED, kLureDebugScripts, "SET POSITION = (%d,%d)",
param1 - 0x80, param2 - 0x80);
h->setPosition(param1 - 0x80, param2 - 0x80);
break;
case S2_OPCODE_CHANGE_POS:
param1 = nextVal(scriptData, offset);
param2 = nextVal(scriptData, offset);
debugC(ERROR_DETAILED, kLureDebugScripts, "CHANGE POSITION BY = (%d,%d)",
param1, param2);
h->setPosition(h->x() + param1, h->y() + param2);
break;
case S2_OPCODE_UNLOAD:
debugC(ERROR_DETAILED, kLureDebugScripts, "UNLOAD HOTSPOT");
breakFlag = true;
break;
case S2_OPCODE_DIMENSIONS:
param1 = nextVal(scriptData, offset) << 4;
param2 = nextVal(scriptData, offset);
debugC(ERROR_DETAILED, kLureDebugScripts, "SET SIZE = (%d,%d)",
param1, param2);
h->setSize((uint16) param1, (uint16) param2);
break;
case S2_OPCODE_JUMP:
offset = (uint16) nextVal(scriptData, offset);
debugC(ERROR_DETAILED, kLureDebugScripts, "JUMP OFFSET = %xh", offset);
break;
case S2_OPCODE_ANIMATION:
param1 = nextVal(scriptData, offset);
debugC(ERROR_DETAILED, kLureDebugScripts, "SET ANIMATION ID = %xh", param1);
h->setAnimation(param1);
break;
case S2_OPCODE_UNKNOWN_247:
param1 = nextVal(scriptData, offset);
param2 = nextVal(scriptData, offset);
debugC(ERROR_DETAILED, kLureDebugScripts, "SUB_247(%d,%d)", param1, param2);
// warning("UNKNOWN_247 stub called");
break;
case S2_OPCODE_UNKNOWN_258:
param1 = nextVal(scriptData, offset);
debugC(ERROR_DETAILED, kLureDebugScripts, "SUB_258()");
// warning("UNKNOWN_258 stub called");
break;
case S2_OPCODE_ACTIONS:
param1 = nextVal(scriptData, offset) << 4;
param2 = nextVal(scriptData, offset);
actions = (uint32) param1 | ((uint32) param2 << 16);
debugC(ERROR_DETAILED, kLureDebugScripts, "SET ACTIONS = %xh", actions);
h->setActions(actions);
break;
default:
// Set the animation frame number
debugC(ERROR_DETAILED, kLureDebugScripts, "SET FRAME NUMBER = %d", opcode);
h->setFrameNumber(opcode);
h->setScript(offset);
breakFlag = true;
break;
}
}
return (opcode == S2_OPCODE_UNLOAD);
}
} // end of namespace Lure
|