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/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LURE_SOUND_H
#define LURE_SOUND_H
#include "lure/luredefs.h"
#include "lure/disk.h"
#include "lure/memory.h"
#include "common/singleton.h"
namespace Lure {
#define NUM_CHANNELS 8
class SoundManager: public Common::Singleton<SoundManager> {
private:
MemoryBlock *_descs;
int _numDescs;
SoundDescResource *soundDescs() { return (SoundDescResource *) _descs->data(); }
ManagedList<SoundDescResource *> _activeSounds;
byte _channels[NUM_CHANNELS];
void bellsBodge();
public:
SoundManager();
void killSounds();
void addSound(uint8 soundIndex, bool tidyFlag = true);
void addSound2(uint8 soundIndex);
void stopSound(uint8 soundIndex);
void killSound(uint8 soundNumber);
void setVolume(uint8 soundNumber, uint8 volume);
void tidySounds();
SoundDescResource *findSound(uint8 soundNumber);
void removeSounds();
void restoreSounds();
// The following methods implement the external sound player module
void musicInterface_Play(uint8 soundNumber, bool isEffect, uint8 channelNumber);
void musicInterface_Stop(uint8 soundNumber);
bool musicInterface_CheckPlaying(uint8 soundNumber);
void musicInterface_SetVolume(uint8 channelNum, uint8 volume);
void musicInterface_KillAll();
void musicInterface_ContinuePlaying();
void musicInterface_TrashReverb();
};
} // End of namespace Lure
#define Sound (::Lure::SoundManager::instance())
#endif
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