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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_ANIMATION_H
#define M4_ANIMATION_H
#include "m4/m4.h"
#include "m4/graphics.h"
#include "m4/assets.h"
namespace M4 {
struct AnimationFrame {
uint16 animFrameIndex;
byte u;
byte seriesIndex;
uint16 seriesFrameIndex;
uint16 x, y;
byte v, w;
};
class Animation {
public:
Animation(MadsM4Engine *vm);
~Animation();
void load(const char *filename);
void loadFullScreen(const char *filename);
void start();
bool updateAnim();
void stop();
private:
bool _playing;
MadsM4Engine *_vm;
int _seriesCount;
int _frameCount;
int _frameEntryCount;
AnimationFrame *_frameEntries;
Common::String *_spriteSeriesNames;
SpriteAsset *_spriteSeries;
int _curFrame, _curFrameEntry;
};
} // End of namespace M4
#endif
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