1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_CONSOLE_H
#define M4_CONSOLE_H
#include "gui/debugger.h"
namespace M4 {
class MadsM4Engine;
class MadsEngine;
class Console: public GUI::Debugger {
private:
MadsM4Engine *_vm;
bool cmdLoadScene(int argc, const char **argv);
bool cmdStartingScene(int argc, const char **argv);
bool cmdSceneInfo(int argc, const char **argv);
bool cmdShowHotSpots(int argc, const char **argv);
bool cmdListHotSpots(int argc, const char **argv);
bool cmdPlaySound(int argc, const char **argv);
bool cmdPlayDSRSound(int argc, const char **argv);
bool cmdShowResources(int argc, const char **argv);
bool cmdShowCodes(int argc, const char **argv);
bool cmdDumpFile(int argc, const char **argv);
bool cmdShowSprite(int argc, const char **argv);
bool cmdStartConversation(int argc, const char **argv);
bool cmdShowTextview(int argc, const char **argv);
bool cmdShowAnimview(int argc, const char **argv);
bool cmdPlayAnimation(int argc, const char **argv);
public:
Console(MadsM4Engine *vm);
virtual ~Console();
};
class MadsConsole: public Console {
private:
MadsEngine *_vm;
bool cmdObject(int argc, const char **argv);
bool cmdMessage(int argc, const char **argv);
public:
MadsConsole(MadsEngine *vm);
virtual ~MadsConsole() {};
};
class M4Console: public Console {
public:
M4Console(MadsM4Engine *vm): Console(vm) {};
virtual ~M4Console() {};
};
} // End of namespace M4
#endif
|