1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_CONVERSE_H
#define M4_CONVERSE_H
#include "common/array.h"
#include "common/hashmap.h"
#include "m4/globals.h"
#include "m4/m4.h"
#include "m4/viewmgr.h"
namespace M4 {
enum ConversationState {
kConversationOptionsShown = 0,
kEntryIsActive = 1,
kReplyIsActive = 2,
kNoConversation = 3
};
enum EntryType {
kVariable = 0,
kNode = 1,
kLinearNode = 2,
kEntry = 3,
kReply = 4,
kWeightedReply = 5
};
// Flags are:
// bit 0: if it's 1, the entry is "initial", i.e. not hidden when the dialog starts
// bit 1: if it's 1, the entry persists if selected
enum EntryFlags {
kEntryInitial = 1, // byte 0
kEntryPersists = 2 // byte 1
};
enum EntryActionType {
kUnknownAction = 0,
kGotoEntry = 1,
kHideEntry = 2,
kUnhideEntry = 3,
kDestroyEntry = 4,
kAssignValue = 5,
kExitConv = 6
};
enum LogicOp {
kOpPercent = 405,
kOpGreaterOrEqual = 421,
kOpLessOrEqual = 420,
kOpGreaterThan = 413,
kOpLessThan = 412,
kOpNotEqual = 422,
kOpCondNotEqual = 448,
kOpAssign = 407,
kOpAnd = 444,
kOpOr = 445
};
struct Condition {
int32 offset;
int32 op;
int32 val;
};
struct EntryAction {
int32 targetOffset; // absolute offset (inside the *.chk file) of the action's target
int32 value; // the value set by assignment chunks
EntryActionType actionType;
EntryType targetType;
int32 nodeId;
int32 entryId;
bool isConditional;
Condition condition;
};
struct ConvEntry {
EntryType entryType;
int32 id;
int32 offset; // absolute offset inside the *.chk file, referenced by other chunks
int32 size; // entry action data size (for MADS games)
int32 flags;
int32 fallthroughMinEntries;
int32 fallthroughOffset;
int32 weight; // weight for weighted replies
int32 totalWeight;
uint16 entryCount; // entries inside this node (for MADS games)
char voiceFile[10];
char text[512];
bool autoSelect;
bool visible;
bool isConditional;
Condition condition;
Common::Array<EntryAction*>actions;
Common::Array<ConvEntry*>entries;
};
struct EntryInfo {
EntryType targetType;
int32 nodeIndex;
int32 entryIndex;
};
struct MessageEntry {
Common::Array<char*>messageStrings;
};
enum ConverseStyle {CONVSTYLE_EARTH, CONVSTYLE_SPACE};
typedef Common::HashMap<Common::String,EntryInfo,Common::IgnoreCase_Hash,Common::IgnoreCase_EqualTo> OffsetHashMap;
typedef Common::HashMap<Common::String,int32,Common::IgnoreCase_Hash,Common::IgnoreCase_EqualTo> ConvVarHashMap;
class ConversationView: public View {
public:
ConversationView(M4Engine *vm);
~ConversationView();
void setNode(int32 nodeIndex);
void onRefresh(RectList *rects, M4Surface *destSurface);
bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
int32 getCurrentNodeIndex() { return _currentNodeIndex; }
void selectEntry(int entryIndex);
private:
void updateState();
void playNextReply();
int32 _currentNodeIndex;
Common::Array<ConvEntry *> _activeItems;
int _highlightedIndex;
int _xEnd;
bool _entriesShown;
ConversationState _conversationState;
SndHandle *_currentHandle;
};
class Converse {
public:
Converse(M4Engine *vm) : _vm(vm) {}
~Converse() {}
void startConversation(const char *convName, bool showConversebox = true, ConverseStyle style = CONVSTYLE_EARTH );
void endConversation();
const EntryInfo* getEntryInfo(int32 offset);
ConvEntry *getNode(int32 index) { return _convNodes[index]; }
void setValue(int32 offset, int32 value);
int32 getValue(int32 offset);
bool evaluateCondition(int32 leftVal, int32 op, int32 rightVal);
bool performAction(EntryAction *action);
/*
void resume() { play(); }
void play();
*/
private:
M4Engine *_vm;
Common::Array<ConvEntry*>_convNodes;
Common::Array<MessageEntry*>_madsMessageList;
Common::Array<char *>_convStrings;
bool _playerCommandsAllowed;
bool _interfaceWasVisible;
ConverseStyle _style;
OffsetHashMap _offsetMap;
ConvVarHashMap _variables;
void loadConversation(const char *convName);
void loadConversationMads(const char *convName);
void readConvEntryActions(Common::SubReadStream *convS, ConvEntry *curEntry);
void setEntryInfo(int32 offset, EntryType type, int32 nodeIndex, int32 entryIndex);
};
} // End of namespace M4
#endif
|