1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_EVENTS_H
#define M4_EVENTS_H
#include "common/events.h"
#include "common/rect.h"
#include "m4/globals.h"
#include "m4/assets.h"
#include "m4/sprite.h"
#include "m4/graphics.h"
#include "m4/console.h"
namespace M4 {
#define LEFT_BUTTON_DOWN 1 << 0
#define RIGHT_BUTTON_DOWN 1 << 1
enum M4EventType {
MEVENT_NO_EVENT, MEVENT_MOVE,
MEVENT_LEFT_CLICK, MEVENT_LEFT_HOLD, MEVENT_LEFT_DRAG, MEVENT_LEFT_RELEASE,
MEVENT_RIGHT_CLICK, MEVENT_RIGHT_HOLD, MEVENT_RIGHT_DRAG, MEVENT_RIGHT_RELEASE,
MEVENT_BOTH_CLICK, MEVENT_BOTH_HOLD, MEVENT_BOTH_DRAG, MEVENT_BOTH_RELEASE,
MEVENT_DOUBLECLICK, MEVENT_DOUBLECLICK_HOLD, MEVENT_DOUBLECLICK_DRAG, MEVENT_DOUBLECLICK_RELEASE,
KEVENT_KEY
};
enum M4MouseState {
MSTATE_NO_EVENT, MSTATE_LEFT_CLICK_DOWN, MSTATE_RIGHT_CLICK_DOWN, MSTATE_BOTH_CLICK_DOWN,
MSTATE_DOUBLECLICK_DOWN
};
enum M4CommonCursors {
CURSOR_ARROW = 0,
CURSOR_WAIT = 1,
CURSOR_HOURGLASS = 5,
CURSOR_LOOK = 6,
CURSOR_TAKE = 8,
CURSOR_USE = 9
};
class M4Sprite;
class SpriteAsset;
class Events {
private:
MadsM4Engine *_vm;
Common::Event _event;
M4MouseState _mouseState;
int32 _keyCode;
int _mouseButtons;
Console *_console;
bool _ctrlFlag;
public:
bool quitFlag;
Events(MadsM4Engine *vm);
virtual ~Events();
Common::Event &event() { return _event; }
Common::EventType type() { return _event.type; }
// M4-centric methods
M4EventType handleEvents();
bool kbdCheck(uint32 &keyCode);
int getMouseButtonsState() { return _mouseButtons; }
Console* getConsole() { return _console; }
};
class Mouse {
private:
MadsM4Engine *_vm;
int _currentCursor, _lockedCursor;
bool _locked;
bool _cursorOn;
M4Sprite *_cursor;
SpriteAsset *_cursorSprites;
Common::Rect _hideRect, _showRect;
Common::Point _currentPos;
void handleEvent(Common::Event &event);
bool inHideArea();
friend class Events;
public:
Mouse(MadsM4Engine *vm);
~Mouse();
bool init(const char *seriesName, RGB8 *palette);
bool setCursorNum(int cursorIndex);
int getCursorNum() { return _currentCursor; }
int cursorCount();
Common::Point currentPos() const { return _currentPos; }
M4Sprite *cursor() { return _cursor; }
void cursorOn();
void cursorOff();
bool getCursorOn() { return _cursorOn; }
void lockCursor(int cursorIndex);
void unlockCursor();
const char *getVerb();
void resetMouse();
void setHideRect(Common::Rect &r);
void setShowRect(Common::Rect &r);
const Common::Rect *getHideRect();
const Common::Rect *getShowRect();
};
}
#endif
|