1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "m4/m4.h"
#include "m4/events.h"
#include "m4/hotspot.h"
#include "gui/debugger.h"
namespace M4 {
/*
HotSpot
*/
HotSpot::HotSpot(int x1, int y1, int x2, int y2) :
_vocab(NULL), _verb(NULL), _prep(NULL), _sprite(NULL) {
_rect.left = x1;
_rect.top = y1;
_rect.right = x2 + 1;
_rect.bottom = y2 + 1;
_active = true;
_syntax = 0;
_cursor = 0;
_facing = 5;
_feetX = 32767;
_feetY = 32767;
}
HotSpot::~HotSpot() {
free(_vocab);
}
void HotSpot::setRect(int x1, int y1, int x2, int y2) {
_rect.left = x1;
_rect.top = y1;
_rect.right = x2 + 1;
_rect.bottom = y2 + 1;
}
void HotSpot::setFeet(int x, int y) {
_feetX = x;
_feetY = y;
}
void HotSpot::setVocab(const char *value) {
free(_vocab);
_vocab = strdup(value);
}
void HotSpot::setVerb(const char *value) {
free(_verb);
_verb = strdup(value);
}
void HotSpot::setPrep(const char *value) {
free(_prep);
_prep = strdup(value);
}
void HotSpot::setSprite(const char *value) {
free(_sprite);
_sprite = strdup(value);
}
Common::Rect HotSpot::getRect() const {
Common::Rect tempRect;
tempRect.left = _rect.left;
tempRect.top = _rect.top;
tempRect.right = _rect.right - 1;
tempRect.bottom = _rect.bottom - 1;
return tempRect;
}
/*
HotSpotList
*/
HotSpotList::HotSpotList() {
}
HotSpotList::~HotSpotList() {
clear();
}
int HotSpotList::add(HotSpot *hotspot, bool head) {
if (head || _hotspots.size() == 0) {
_hotspots.insert_at(0, hotspot);
return 0;
} else {
int32 area = hotspot->area();
int index = _hotspots.size();
for (uint i = 0; i < _hotspots.size(); i++) {
if (area < _hotspots[i]->area()) {
index = i;
break;
}
}
_hotspots.insert_at(index, hotspot);
return index;
}
}
void HotSpotList::remove(HotSpot *hotspot) {
unlinkItem(hotspot);
delete hotspot; //TODO: check this?
}
void HotSpotList::unlinkItem(HotSpot *hotspot) {
uint index = 0;
while (index < _hotspots.size()) {
if (_hotspots[index] == hotspot) {
_hotspots.remove_at(index);
} else {
index++;
}
}
}
void HotSpotList::clear() {
for (uint i = 0; i < _hotspots.size(); i++)
delete _hotspots[i];
_hotspots.clear();
}
HotSpot *HotSpotList::findByXY(int x, int y) {
for (uint i = 0; i < _hotspots.size(); i++) {
if (_hotspots[i]->getActive() && _hotspots[i]->pointInside(x, y)) {
return _hotspots[i];
}
}
return NULL;
}
void HotSpotList::setActive(const char *name, bool active) {
for (uint i = 0; i < _hotspots.size(); i++) {
if (!scumm_stricmp(_hotspots[i]->_vocab, name)) {
_hotspots[i]->setActive(active);
}
}
}
void HotSpotList::setActiveXY(const char *name, int x, int y, bool active) {
for (uint i = 0; i < _hotspots.size(); i++) {
if (_hotspots[i]->pointInside(x, y) && !scumm_stricmp(_hotspots[i]->_vocab, name)) {
_hotspots[i]->setActive(active);
}
}
}
void HotSpotList::dump() {
_vm->_events->getConsole()->DebugPrintf("%d hotspots in the list\n", _hotspots.size());
for (uint index = 0; index < _hotspots.size(); index++) {
_vm->_events->getConsole()->DebugPrintf("(%d): %p x1 = %d; y1 = %d; x2 = %d; y2 = %d\n",
index, (void *)_hotspots[index],
_hotspots[index]->_rect.left, _hotspots[index]->_rect.top,
_hotspots[index]->_rect.right - 1, _hotspots[index]->_rect.bottom - 1);
}
}
uint32 HotSpotList::readHotSpotInteger(Common::SeekableReadStream* hotspotStream) {
if (_vm->isM4())
return hotspotStream->readUint32LE();
else
return hotspotStream->readUint16LE();
}
void HotSpotList::loadHotSpots(Common::SeekableReadStream* hotspotStream, int hotspotCount) {
HotSpot *currentHotSpot;
uint32 x1, y1, x2, y2;
char buffer[256];
uint32 strLength = 0;
uint32 index = 0;
uint32 feetX, feetY;
int cursorOffset = (_vm ->isM4()) ? 0 : 1;
for (int i = 0; i < hotspotCount; i++) {
x1 = readHotSpotInteger(hotspotStream);
y1 = readHotSpotInteger(hotspotStream);
x2 = readHotSpotInteger(hotspotStream);
y2 = readHotSpotInteger(hotspotStream);
index = add(new HotSpot(x1, y1, x2, y2), i == 0);
currentHotSpot = get(index);
currentHotSpot->setIndex(index);
feetX = readHotSpotInteger(hotspotStream);
feetY = readHotSpotInteger(hotspotStream);
currentHotSpot->setFeet(feetX, feetY);
currentHotSpot->setFacing((uint8)hotspotStream->readByte());
currentHotSpot->setActive(hotspotStream->readByte() != 0);
if (!_vm->isM4())
hotspotStream->readByte(); // unused (always 255)
index = hotspotStream->readByte(); // cursor
if (index == 0)
currentHotSpot->setCursor(0);
else
currentHotSpot->setCursor(index - cursorOffset);
// Rex Nebular doesn't have this field
if (!_vm->isM4() && _vm->getGameType() != GType_RexNebular) {
// This looks to be some sort of bitmask. Perhaps it signifies
// the valid verbs for this hotspot
index = hotspotStream->readUint16LE(); // unknown
//printf("%i ", index);
}
if (_vm->isM4())
hotspotStream->readByte(); // syntax (unused)
currentHotSpot->setVocabID(readHotSpotInteger(hotspotStream));
currentHotSpot->setVerbID(readHotSpotInteger(hotspotStream));
// Load hotspot related strings (verb, vocab/noun etc)
// These are loaded inside the hotspot data in M4 games,
// and inside the global vocab data (vocab.dat) in MADS games
if (_vm->isM4()) {
strLength = hotspotStream->readUint32LE(); // vocabLength
hotspotStream->read(buffer, strLength); // vocab (the hotspot's name)
// Capitalize the hotspot's name here
str_upper(buffer);
currentHotSpot->setVocab(buffer);
// Verbs are used internally by the game scripts in Orion Burger
strLength = hotspotStream->readUint32LE(); // verbLength
hotspotStream->read(buffer, strLength); // verb
// Capitalize the hotspot's verb here
str_upper(buffer);
currentHotSpot->setVerb(buffer);
/* Hotspot names for non-English versions are stored in prep.
Prep can be set two ways: For English versions, copy the
text from vocab. For non-English versions, use the prep text
from the room file.
*/
strLength = hotspotStream->readUint32LE(); // prepLength
hotspotStream->read(buffer, strLength); // prep
str_upper(buffer);
if (strlen(buffer) > 0 && strcmp(buffer, "--") != 0 && strcmp(buffer, "ON") != 0)
currentHotSpot->setPrep(buffer);
else
currentHotSpot->setPrep(currentHotSpot->getVocab());
// The following values are not used at all by Orion Burger
strLength = hotspotStream->readUint32LE(); // spriteLength
hotspotStream->read(buffer, strLength); // sprite
hotspotStream->readUint16LE(); // sprite hash
} else {
currentHotSpot->setVocab("");
currentHotSpot->setVerb("");
if (currentHotSpot->getVocabID() > 0)
currentHotSpot->setVocab(_madsVm->globals()->getVocab(currentHotSpot->getVocabID()));
if (currentHotSpot->getVerbID() > 0)
currentHotSpot->setVerb(_madsVm->globals()->getVocab(currentHotSpot->getVerbID()));
}
}
}
} // End of namespace M4
|