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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_M4_SCENE_H
#define M4_M4_SCENE_H
class View;
#include "m4/scene.h"
namespace M4 {
#define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene
#define MAINMENU_SCENE_BURGER 903
#define FIRST_SCENE 101
class M4SceneResources : public SceneResources {
public:
int32 frontY, backY;
int32 frontScale, backScale;
int16 depthTable[16];
int32 railNodeCount; // # of rails
int32 parallaxCount;
HotSpotList *parallax;
};
class M4Scene : public Scene {
private:
M4Engine *_vm;
M4SceneResources _sceneResources;
SpriteAsset *_sceneSprites;
SpriteAsset *_walkerSprite;
byte *_inverseColorTable;
void loadSceneSprites(int sceneNumber);
void loadSceneResources(int sceneNumber);
void loadSceneInverseColorTable(int sceneNumber);
void loadSceneSpriteCodes(int sceneNumber);
void nextCommonCursor();
public:
M4Scene(M4Engine *vm);
virtual ~M4Scene();
// Methods that differ between engines
virtual void loadScene(int sceneNumber);
virtual void leaveScene();
virtual void loadSceneCodes(int sceneNumber, int index = 0);
virtual void show();
virtual void mouseMove(int x, int y);
virtual void leftClick(int x, int y);
virtual void rightClick(int x, int y);
virtual void update();
virtual void showHotSpots();
byte *getInverseColorTable() const { return _inverseColorTable; }
M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; }
M4SceneResources &getSceneResources() { return _sceneResources; }
void setStatusText(const char *text);
void setAction(int action, int objectId = -1);
};
} // End of namespace M4
#endif
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