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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_MADS_ANIM_H
#define M4_MADS_ANIM_H
#include "m4/viewmgr.h"
#include "m4/compression.h"
namespace M4 {
enum SceneTransition {
kTransitionNone = 0,
kTransitionFadeIn = 1,
kTransitionFadeIn2 = 2,
kTransitionBoxInBottomLeft = 3,
kTransitionBoxInBottomRight = 4,
kTransitionBoxInTopLeft = 5,
kTransitionBoxInTopRight = 6,
kTransitionPanLeftToRight = 7,
kTransitionPanRightToLeft = 8,
kTransitionCircleIn = 9
};
typedef void (*TextviewCallback)(MadsM4Engine *vm);
class TextviewView : public View {
private:
bool _animating;
char _resourceName[80];
Common::SeekableReadStream *_script;
uint16 _spareScreens[10];
M4Surface *_spareScreen;
RGBList *_bgCurrent, *_bgSpare;
int _translationX;
int _panX, _panY, _panSpeed;
int _panCountdown;
char _currentLine[80];
uint32 _scrollTimeout;
int _scrollCount;
int _lineY;
M4Surface _bgSurface;
M4Surface _textSurface;
TextviewCallback _callback;
bool _soundDriverLoaded;
bool _processEvents;
void reset();
void processLines();
void processCommand();
void processText();
int getParameter(char **paramP);
public:
TextviewView(MadsM4Engine *vm);
~TextviewView();
void setScript(const char *resourceName, TextviewCallback callback);
bool isAnimating() { return _animating; }
void scriptDone();
bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
void updateState();
};
typedef void (*AnimviewCallback)(MadsM4Engine *vm);
class AAFile : public MadsPack {
public:
AAFile(const char *resourceName, MadsM4Engine* vm);
uint16 seriesCount;
uint16 frameCount;
uint16 frameEntryCount;
uint8 flags;
uint16 roomNumber;
uint16 frameTicks;
Common::StringList filenames;
Common::String lbmFilename;
Common::String spritesFilename;
Common::String soundName;
Common::String fontResource;
};
enum AAFlags {AA_HAS_FONT = 0x20, AA_HAS_SOUND = 0x8000};
class AnimviewView : public View {
private:
char _resourceName[80];
Common::SeekableReadStream *_script;
uint32 _previousUpdate;
char _currentLine[80];
M4Surface _bgSurface;
AnimviewCallback _callback;
bool _soundDriverLoaded;
RGBList *_palData;
int _transition;
void reset();
void readNextCommand();
void processCommand();
public:
AnimviewView(MadsM4Engine *vm);
~AnimviewView();
void setScript(const char *resourceName, AnimviewCallback callback);
void scriptDone();
bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
void updateState();
};
}
#endif
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