1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
  | 
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */
#ifndef M4_MADS_MENUS_H
#define M4_MADS_MENUS_H
#include "m4/viewmgr.h"
namespace M4 {
#define MADS_MENU_ANIM_DELAY 70
enum MadsGameAction {START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT};
class RexMainMenuView: public View {
private:
	M4Surface *_bgSurface;
	RGBList *_bgPalData;
	int _menuItemIndex;
	int _frameIndex;
	bool _skipFlag;
	SpriteAsset *_menuItem;
	Common::Array<RGBList *> _itemPalData;
	uint32 _delayTimeout;
	int _highlightedIndex;
	int getHighlightedItem(int x, int y);
	void handleAction(MadsGameAction action);
public:
	RexMainMenuView(M4Engine *vm);
	~RexMainMenuView();
	bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
	void updateState();
};
class DragonMainMenuView: public View {
private:
	//M4Surface *_bgSurface;
	RGBList *_bgPalData;
	int _menuItemIndex;
	int _frameIndex;
	bool _skipFlag;
	SpriteAsset *_menuItem;
	Common::Array<RGBList *> _itemPalData;
	uint32 _delayTimeout;
	int _highlightedIndex;
	int getHighlightedItem(int x, int y);
	void handleAction(MadsGameAction action);
public:
	DragonMainMenuView(M4Engine *vm);
	~DragonMainMenuView();
	bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
	void updateState();
};
class MadsMainMenuView: public View {
public:
	MadsMainMenuView(M4Engine *vm);
	bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
	void updateState();
};
}
#endif
 
  |