aboutsummaryrefslogtreecommitdiff
path: root/engines/m4/mads_menus.h
blob: 5d3258ab460556b528e4bf42067bcaca74fd220b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef M4_MADS_MENUS_H
#define M4_MADS_MENUS_H

#include "common/str-array.h"
#include "m4/viewmgr.h"
#include "m4/font.h"

namespace M4 {

#define MADS_MENU_ANIM_DELAY 70

enum MadsGameAction {START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT};

class RexMainMenuView : public View {
private:
	M4Surface *_bgSurface;
	RGBList *_bgPalData;
	int _menuItemIndex;
	int _frameIndex;
	bool _skipFlag;
	SpriteAsset *_menuItem;
	Common::Array<RGBList *> _itemPalData;
	uint32 _delayTimeout;
	int _highlightedIndex;

	int getHighlightedItem(int x, int y);
	void handleAction(MadsGameAction action);
public:
	RexMainMenuView(MadsM4Engine *vm);
	~RexMainMenuView();

	bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
	void updateState();
};

class DragonMainMenuView : public View {
private:
	//M4Surface *_bgSurface;
	RGBList *_bgPalData;
	int _menuItemIndex;
	int _frameIndex;
	bool _skipFlag;
	SpriteAsset *_menuItem;
	Common::Array<RGBList *> _itemPalData;
	uint32 _delayTimeout;
	int _highlightedIndex;

	int getHighlightedItem(int x, int y);
	void handleAction(MadsGameAction action);
public:
	DragonMainMenuView(MadsM4Engine *vm);
	~DragonMainMenuView();

	bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
	void updateState();
};

class MadsMainMenuView : public View {
public:
	MadsMainMenuView(MadsM4Engine *vm);

	bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
	void updateState();
};

class DialogTextEntry {
public:
	bool in_use;
	int16 field_2;
	Common::Point pos;
	char text[80];
	Font *font;
	int widthAdjust;

	int textDisplay_index;

	DialogTextEntry() { in_use = false; };
};

#define DIALOG_LINES_SIZE 20

enum MadsTextAlignment { ALIGN_CENTER = -1, ALIGN_CHAR_CENTER = -2, RIGHT_ALIGN = -3 };


class RexDialogView: public MadsView {
private:
	int _priorSceneId;

	void initialiseLines();
	void initialiseGraphics();
	void loadBackground();
	void loadMenuSprites();
protected:
	int _word_8502C;
	int _selectedLine;
	int _lineIndex;
	bool _enterFlag;
	Common::StringArray _textLines;

	void setFrame(int frameNumber, int depth);
	void initVars();
	void addLine(const char *msg_p, Font *font, MadsTextAlignment alignment, int left, int top);
	void addQuote(Font *font, MadsTextAlignment alignment, int left, int top, int id1, int id2 = 0);
protected:
	M4Surface *_backgroundSurface;
	RGBList *_bgPalData;
	SpriteAsset *_menuSprites;
	RGBList *_spritesPalData;

	Common::Array<DialogTextEntry> _dialogText;
	int _totalTextEntries;
	int _dialogSelectedLine;
	Common::StringArray _saveList;
public:
	RexDialogView();
	~RexDialogView();

	virtual void updateState();
	virtual void onRefresh(RectList *rects, M4Surface *destSurface);
};

class RexGameMenuDialog: public RexDialogView {
private:
	void addLines();
public:
	RexGameMenuDialog();

	virtual void onRefresh(RectList *rects, M4Surface *destSurface);
};

}

#endif