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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_MADS_PLAYER_H
#define M4_MADS_PLAYER_H
#include "common/scummsys.h"
#include "m4/mads_scene.h"
namespace M4 {
#define PLAYER_SEQ_INDEX -2
class MadsPlayer {
private:
int getScale(int yp);
int getSpriteSlot();
void setTicksAmount();
void resetActionList();
int queueAction(int v0, int v1);
void idle();
void move();
void dirChanged();
void reset();
int scanPath(M4Surface *depthSurface, const Common::Point &srcPos, const Common::Point &destPos);
void startMovement();
void setupRouteNode(int *routeIndexP, int nodeIndex, int flags, int routeLength);
public:
char _spritesPrefix[16];
int _spriteSetCount;
bool _spriteSetsPresent[8];
Common::Point _playerPos;
Common::Point _destPos;
Common::Point _posChange;
Common::Point _posDiff;
int _hypotenuse;
uint32 _priorTimer;
uint _ticksAmount;
int16 _direction, _newDirection;
bool _stepEnabled;
bool _visible, _priorVisible;
bool _visible3;
bool _forceRefresh;
int16 _currentScale;
int16 _yScale;
int16 _currentDepth;
int16 _spriteListStart, _spriteListIdx;
bool _spritesChanged;
uint16 _frameOffset, _frameNum;
bool _moving;
int _unk1;
int _frameCount;
int _frameListIndex;
int _actionIndex;
int _actionList[12];
int _actionList2[12];
int _unk2;
int _unk3;
int _xDirection, _yDirection;
int _destFacing;
int _special;
int _next;
int _routeCount;
int _routeOffset;
int _tempRoute[MAX_ROUTE_NODES];
int _routeIndexes[MAX_ROUTE_NODES];
bool _unk4;
bool _v844BC;
int _v844BE;
bool _v844C0;
int _v8452E;
int _v8452C;
int _v84530;
int _routeLength;
static const int _directionListIndexes[32];
public:
MadsPlayer();
bool loadSprites(const char *prefix);
void update();
void updateFrame();
void setupFrame();
void step();
void nextFrame();
void setDest(int destX, int destY, int facing);
void turnToDestFacing();
void setupRoute(bool bitFlag);
void moveComplete();
};
} // End of namespace M4
#endif
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