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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_MADS_PLAYER_H
#define M4_MADS_PLAYER_H
#include "common/scummsys.h"
namespace M4 {
#define PLAYER_SEQ_INDEX -2
class MadsPlayer {
private:
int getScale(int yp);
int getSpriteSlot();
public:
char _spritesPrefix[16];
int _spriteSetCount;
int _spriteSetIndexes[8];
Common::Point _playerPos;
Common::Point _destPos;
int16 _direction, _direction2;
bool _visible, _priorVisible;
bool _visible3;
bool _forceRefresh;
int16 _currentScale;
int16 _yScale;
int16 _currentDepth;
int16 _spriteListIdx, _spriteListIdx2;
bool _spritesChanged;
int16 _frameOffset, _frameNum;
bool _moving;
public:
MadsPlayer();
bool loadSprites(const char *prefix);
void update();
void idle();
};
} // End of namespace M4
#endif
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