aboutsummaryrefslogtreecommitdiff
path: root/engines/m4/mads_scene.h
blob: 0ed0d7cace14651741ce11d8757aeef66a8cc8b4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef M4_MADS_SCENE_H
#define M4_MADS_SCENE_H

#include "m4/scene.h"

namespace M4 {

#define INTERFACE_HEIGHT 106
#define MADS_SURFACE_HEIGHT 156

struct SpriteSlot {
	int16 spriteId;
	int16 scale;
	uint16 spriteListIndex;
};

struct DirtyArea {
	bool active;
	bool active2;
	Common::Rect bounds;
};


class MadsSceneResources: public SceneResources {
public:
	int sceneId;
	int artFileNum;
	int field_4;
	int width;
	int height;

	int objectCount;
	MadsObject objects[32];
	
	int walkSize;
	byte *walkData;

	MadsSceneResources() { walkSize = 0; walkData = NULL; }
	~MadsSceneResources() { delete walkData; }
	void load(int sceneId);	
};

#define TIMED_TEXT_SIZE 10
#define TEXT_DISPLAY_SIZE 40
#define TEXT_4A_SIZE 30

enum TalkTextFlags {TEXTFLAG_2 = 2, TEXTFLAG_4 = 4, TEXTFLAG_8 = 8, TEXTFLAG_40 = 0x40,
		TEXTFLAG_ACTIVE = 0x80};

struct TextDisplay {
	bool active;
	int spacing;
	int16 active2;
	Common::Rect bounds;
	int colour1, colour2;
	Font *font;
	char message[100];
};

struct TimedText {
	uint8 flags;
	int colour1;
	int colour2;
	Common::Point position;
	int textDisplayIndex;
	int unk4AIndex;
	uint32 timeout;
	uint32 frameTimer;
	bool field_1C;
	uint8 field_1D;
	uint16 actionNouns[3];
	char message[100];
};

struct Text4A {
	uint8 active;
	uint8 field25;
};

class MadsScreenText {
private:
	TextDisplay _textDisplay[TEXT_DISPLAY_SIZE];
	TimedText _timedText[TIMED_TEXT_SIZE];
	Text4A _text4A[TEXT_4A_SIZE];
	bool _abortTimedText;

	void addTimedText(TimedText *entry);
public:
	MadsScreenText();

	// TextDisplay list
	int add(const Common::Point &destPos, uint fontColours, int widthAdjust, const char *msg, Font *font);
	void setActive2(int16 idx) { _textDisplay[idx].active2 = -1; }
	// TimedText list
	int addTimed(const Common::Point &destPos, uint fontColours, uint flags, int vUnknown, uint32 timeout, const char *message);

	void draw(M4Surface *surface);
	void timedDisplay();
};

enum MadsActionMode {ACTMODE_NONE = 0, ACTMODE_VERB = 1, ACTMODE_OBJECT = 3, ACTMODE_TALK = 6};
enum MAdsActionMode2 {ACTMODE2_0 = 0, ACTMODE2_2 = 2, ACTMODE2_5 = 5};

class MadsAction {
private:
	char _statusText[100];

	void appendVocab(int vocabId, bool capitalise = false);
public:
	int _currentHotspot;
	int _objectNameId;
	int _objectDescId;
	int _currentAction;
	int8 _flags1, _flags2;
	MadsActionMode _actionMode;
	MAdsActionMode2 _actionMode2;
	int _articleNumber;
	bool _lookFlag;
	int _selectedRow;
	// Unknown fields
	int16 _word_86F3A;
	int16 _word_86F42;
	int16 _word_86F4E;
	int16 _word_86F4A;
	int16 _word_83334;
	int16 _word_86F4C;

public:
	MadsAction();

	void clear();
	void set();
	const char *statusText() const { return _statusText; }
};

typedef Common::Array<SpriteAsset *> SpriteAssetArray;

#define SPRITE_SLOTS_SIZE 50
#define DIRTY_AREA_SIZE 90

class MadsScene : public Scene {
private:
	MadsEngine *_vm;
	MadsSceneResources _sceneResources;
	MadsAction _action;

	MadsSceneLogic _sceneLogic;
	SpriteAsset *_playerSprites;
	SpriteAssetArray _sceneSprites;
	SpriteSlot _spriteSlots[50];
	MadsScreenText _textDisplay;
	DirtyArea _dirtyAreas[DIRTY_AREA_SIZE];
	int _spriteSlotsStart;

	void drawElements();
	void loadScene2(const char *aaName);
	void loadSceneTemporary();
	void loadSceneHotspots(int sceneNumber);
	void clearAction();
	void appendActionVocab(int vocabId, bool capitalise);
	void setAction();
public:
	char _aaName[100];
	uint16 actionNouns[3];
public:
	MadsScene(MadsEngine *vm);
	virtual ~MadsScene();

	// Methods that differ between engines
	virtual void loadScene(int sceneNumber);
	virtual void leaveScene();
	virtual void loadSceneCodes(int sceneNumber, int index = 0);
	virtual void show();
	virtual void checkHotspotAtMousePos(int x, int y);
	virtual void leftClick(int x, int y);
	virtual void rightClick(int x, int y);
	virtual void setAction(int action, int objectId = -1);
	virtual void update();

	int loadSceneSpriteSet(const char *setName);
	void loadPlayerSprites(const char *prefix);
	void showMADSV2TextBox(char *text, int x, int y, char *faceName);

	MadsInterfaceView *getInterface() { return (MadsInterfaceView *)_interfaceSurface; };
	MadsSceneResources &getSceneResources() { return _sceneResources; };
	MadsAction &getAction() { return _action; }
	void setStatusText(const char *text) {};//***DEPRECATED***
};

} // End of namespace M4

#endif