aboutsummaryrefslogtreecommitdiff
path: root/engines/m4/mads_scene.h
blob: 7defe613bd32325c240be52a828bcf510675b768 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef M4_MADS_SCENE_H
#define M4_MADS_SCENE_H

#include "m4/scene.h"
#include "m4/mads_logic.h"
#include "m4/mads_views.h"

namespace M4 {

#define INTERFACE_HEIGHT 106
class MadsInterfaceView;

#define DEPTH_BANDS_SIZE 15
#define MAX_ROUTE_NODES 22

class SceneNode {
public:
	Common::Point pt;
	int indexes[MAX_ROUTE_NODES];

	bool active;

	SceneNode() {
		active = false;
	}

	void load(Common::SeekableReadStream *stream);
};

typedef Common::Array<SceneNode> SceneNodeList;

class MadsSceneResources: public SceneResources {
private:
	int getRouteFlags(const Common::Point &src, const Common::Point &dest, M4Surface *depthSurface);
public:
	int _sceneId;
	int _artFileNum;
	int _depthStyle;
	int _width;
	int _height;
	SceneNodeList _nodes;
	Common::Array<Common::String> _setNames;
	int _yBandsStart, _yBandsEnd;
	int _maxScale, _minScale;
	int _depthBands[DEPTH_BANDS_SIZE];

	MadsSceneResources() {}
	~MadsSceneResources() {}
	void load(int sceneId, const char *resName, int v0, M4Surface *depthSurface, M4Surface *surface);
	int bandsRange() const { return _yBandsEnd - _yBandsStart; }
	int scaleRange() const { return _maxScale - _minScale; }
	void setRouteNode(int nodeIndex, const Common::Point &pt, M4Surface *depthSurface);
};

enum MadsActionMode {ACTMODE_NONE = 0, ACTMODE_VERB = 1, ACTMODE_OBJECT = 3, ACTMODE_TALK = 6};
enum MAdsActionMode2 {ACTMODE2_0 = 0, ACTMODE2_2 = 2, ACTMODE2_5 = 5};

class MadsAction {
private:
	char _statusText[100];

	void appendVocab(int vocabId, bool capitalise = false);
public:
	int _currentHotspot;
	int _objectNameId;
	int _objectDescId;
	int _currentAction;
	int8 _flags1, _flags2;
	MadsActionMode _actionMode;
	MAdsActionMode2 _actionMode2;
	int _articleNumber;
	bool _lookFlag;
	int _selectedRow;
	// Unknown fields
	int16 _word_86F3A;
	int16 _word_86F42;
	int16 _word_86F4E;
	int16 _word_86F4A;
	int16 _word_83334;
	int16 _word_86F4C;

public:
	MadsAction();

	void clear();
	void set();
	const char *statusText() const { return _statusText; }
};

class MadsScene : public Scene, public MadsView {
private:
	MadsEngine *_vm;
	MadsSceneResources _sceneResources;
	MadsAction _action;
	Animation *_activeAnimation;

	MadsSceneLogic _sceneLogic;
	SpriteAsset *_playerSprites;
	int _mouseMsgIndex;

	void drawElements();
	void loadScene2(const char *aaName, int sceneNumber);
	void loadSceneTemporary();
	void loadSceneHotspots(int sceneNumber);
	void clearAction();
	void appendActionVocab(int vocabId, bool capitalise);
	void setAction();
public:
	char _aaName[100];
	bool _showMousePos;
public:
	MadsScene(MadsEngine *vm);
	virtual ~MadsScene();

	// Methods that differ between engines
	virtual void loadScene(int sceneNumber);
	virtual void leaveScene();
	virtual void loadSceneCodes(int sceneNumber, int index = 0);
	virtual void show();
	virtual void checkHotspotAtMousePos(int x, int y);
	virtual void leftClick(int x, int y);
	virtual void rightClick(int x, int y);
	virtual void setAction(int action, int objectId = -1);
	virtual void update();

	virtual void updateState();

	int loadSceneSpriteSet(const char *setName);
	void showMADSV2TextBox(char *text, int x, int y, char *faceName);
	void loadAnimation(const Common::String &animName, int abortTimers);
	Animation *activeAnimation() const { return _activeAnimation; }
	void freeAnimation();

	MadsInterfaceView *getInterface() { return (MadsInterfaceView *)_interfaceSurface; }
	MadsSceneResources &getSceneResources() { return _sceneResources; }
	MadsAction &getAction() { return _action; }
	void setStatusText(const char *text) {}//***DEPRECATED***
	bool getDepthHighBit(const Common::Point &pt);
	bool getDepthHighBits(const Common::Point &pt);
};

#define CHEAT_SEQUENCE_MAX 8

class IntegerList : public Common::Array<int> {
public:
	int indexOf(int v) {
		for (uint i = 0; i < size(); ++i)
			if (operator [](i) == v)
				return i;
		return -1;
	}
};

enum InterfaceFontMode {ITEM_NORMAL, ITEM_HIGHLIGHTED, ITEM_SELECTED};

enum InterfaceObjects {ACTIONS_START = 0, SCROLL_UP = 10, SCROLL_SCROLLER = 11, SCROLL_DOWN = 12,
		INVLIST_START = 13, VOCAB_START = 18};

class MadsInterfaceView : public GameInterfaceView {
private:
	IntegerList _inventoryList;
	RectList _screenObjects;
	int _highlightedElement;
	int _topIndex;
	uint32 _nextScrollerTicks;
	int _cheatKeyCtr;

	// Object display fields
	int _selectedObject;
	SpriteAsset *_objectSprites;
	RGBList *_objectPalData;
	int _objectFrameNumber;

	void setFontMode(InterfaceFontMode newMode);
	bool handleCheatKey(int32 keycode);
	bool handleKeypress(int32 keycode);
	void leaveScene();
public:
	MadsInterfaceView(MadsM4Engine *vm);
	~MadsInterfaceView();

	virtual void initialise();
	virtual void setSelectedObject(int objectNumber);
	virtual void addObjectToInventory(int objectNumber);
	int getSelectedObject() { return _selectedObject; }
	int getInventoryObject(int objectIndex) { return _inventoryList[objectIndex]; }

	void onRefresh(RectList *rects, M4Surface *destSurface);
	bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
};

} // End of namespace M4

#endif