aboutsummaryrefslogtreecommitdiff
path: root/engines/m4/mads_scene.h
blob: c8a0da3aea32ecbf4983d7fa374f5f496226cb1d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef M4_MADS_SCENE_H
#define M4_MADS_SCENE_H

#include "m4/scene.h"
#include "m4/mads_logic.h"
#include "m4/mads_views.h"

namespace M4 {

#define INTERFACE_HEIGHT 106


class MadsSceneResources: public SceneResources {
public:
	int sceneId;
	int artFileNum;
	int field_4;
	int width;
	int height;

	int objectCount;
	MadsObject objects[32];
	
	int walkSize;
	byte *walkData;
	Common::Point playerPos;
	int playerDir;

	MadsSceneResources() { walkSize = 0; walkData = NULL; playerDir = 0; }
	~MadsSceneResources() { delete walkData; }
	void load(int sceneId);	
};

enum MadsActionMode {ACTMODE_NONE = 0, ACTMODE_VERB = 1, ACTMODE_OBJECT = 3, ACTMODE_TALK = 6};
enum MAdsActionMode2 {ACTMODE2_0 = 0, ACTMODE2_2 = 2, ACTMODE2_5 = 5};

class MadsAction {
private:
	char _statusText[100];

	void appendVocab(int vocabId, bool capitalise = false);
public:
	int _currentHotspot;
	int _objectNameId;
	int _objectDescId;
	int _currentAction;
	int8 _flags1, _flags2;
	MadsActionMode _actionMode;
	MAdsActionMode2 _actionMode2;
	int _articleNumber;
	bool _lookFlag;
	int _selectedRow;
	// Unknown fields
	int16 _word_86F3A;
	int16 _word_86F42;
	int16 _word_86F4E;
	int16 _word_86F4A;
	int16 _word_83334;
	int16 _word_86F4C;

public:
	MadsAction();

	void clear();
	void set();
	const char *statusText() const { return _statusText; }
};

class MadsScene : public Scene, public MadsView {
private:
	MadsEngine *_vm;
	MadsSceneResources _sceneResources;
	MadsAction _action;

	MadsSceneLogic _sceneLogic;
	SpriteAsset *_playerSprites;

	void drawElements();
	void loadScene2(const char *aaName);
	void loadSceneTemporary();
	void loadSceneHotspots(int sceneNumber);
	void clearAction();
	void appendActionVocab(int vocabId, bool capitalise);
	void setAction();
public:
	char _aaName[100];
	uint16 actionNouns[3];
public:
	MadsScene(MadsEngine *vm);
	virtual ~MadsScene();

	// Methods that differ between engines
	virtual void loadScene(int sceneNumber);
	virtual void leaveScene();
	virtual void loadSceneCodes(int sceneNumber, int index = 0);
	virtual void show();
	virtual void checkHotspotAtMousePos(int x, int y);
	virtual void leftClick(int x, int y);
	virtual void rightClick(int x, int y);
	virtual void setAction(int action, int objectId = -1);
	virtual void update();

	virtual void updateState();

	int loadSceneSpriteSet(const char *setName);
	void loadPlayerSprites(const char *prefix);
	void showMADSV2TextBox(char *text, int x, int y, char *faceName);

	MadsInterfaceView *getInterface() { return (MadsInterfaceView *)_interfaceSurface; }
	MadsSceneResources &getSceneResources() { return _sceneResources; }
	MadsAction &getAction() { return _action; }
	void setStatusText(const char *text) {}//***DEPRECATED***
};

} // End of namespace M4

#endif