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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
TODO:
- rewrite functions (GetShortestPath etc.)
*/
#include "graphics/primitives.h"
#include "common/list.h"
#include "common/rect.h"
#include "common/util.h"
#include "m4/rails.h"
#include "m4/m4.h"
namespace M4 {
#define TOP_EDGE 1 << 0
#define LEFT_EDGE 1 << 1
#define BOTTOM_EDGE 1 << 2
#define RIGHT_EDGE 1 << 3
Rails::Rails() {
}
Rails::~Rails() {
clearRails();
}
void Rails::clearRails() {
uint32 i;
Common::List<NoWalkRect *>::iterator j;
RailNode *tempNode;
for (i = 0; i < _nodes.size(); i++) {
tempNode = _nodes[i];
_nodes.remove_at(i);
delete tempNode;
}
for (i = 0; i < _edges.size(); i++) {
_edges.remove_at(i);
}
for (j = _noWalkRects.begin(); j != _noWalkRects.end(); ++j)
delete (*j);
_noWalkRects.clear();
}
static void checkPoint(int x, int y, int color, void *data) {
IsWalkableData *isWalkableData = (IsWalkableData*)data;
if (!isWalkableData->result)
return;
else {
M4Surface *codes = isWalkableData->codes;
if (x >= 0 && x < codes->width() && y >= 0 && y < codes->height()) {
isWalkableData->result = !((*((uint8*)codes->getBasePtr(x, y))) & 0x10);
} else {
isWalkableData->result = false;
}
}
}
bool Rails::isLineWalkable(int x0, int y0, int x1, int y1) {
IsWalkableData isWalkableData;
isWalkableData.codes = _walkCodes;
isWalkableData.result = true;
Graphics::drawLine(x0, y0, x1, y1, 0, &checkPoint, &isWalkableData);
return isWalkableData.result;
}
// helper function
uint8 getEndCode(int32 x, int32 y, Common::Rect rect) {
uint8 endCode = 0;
endCode = (x < rect.left) ? LEFT_EDGE : endCode;
endCode = (x > rect.right) ? RIGHT_EDGE : endCode;
endCode = (y < rect.top) ? endCode | TOP_EDGE : endCode;
endCode = (y > rect.bottom) ? endCode | BOTTOM_EDGE : endCode;
return endCode;
}
bool Rails::lineCrossesRect(int32 x1, int32 y1, int32 x2, int32 y2, Common::Rect rect) {
int32 mX, mY;
int32 pX1 = x1, pX2 = x2, pY1 = y1, pY2 = y2;
uint8 endCode1, endCode2, midCode;
if (rect.left > rect.right || rect.top > rect.bottom)
return false;
// Cohen-Sutherland line clipping algorithm
endCode1 = getEndCode(pX1, pY1, rect);
endCode2 = getEndCode(pX2, pY2, rect);
if (!endCode1 || !endCode2) // if both endcodes are zero
return true; // point is inside the rectangle, therefore the line intersects
while (true) {
if (endCode1 & endCode2) // if both endcodes have a common bitset
return false; // line is completely off one edge
// calculate midpoint
mX = (pX1 + pX2)>>1;
mY = (pY1 + pY2)>>1;
// avoid round-off error: make sure that the midpoint isn't the same as one of the
// two endpoints
if (((mX == pX1) && (mY == pY1)) || ((mX == pX2) && (mY == pY2)))
return false;
midCode = getEndCode(mX, mY, rect);
if (!midCode) {
return true;
} else if (midCode & endCode1) {
// the midCode and an end point form a line segment completely off one edge, so
// remove that half of the line segment
pX1 = mX;
pY1 = mY;
endCode1 = midCode;
} else {
pX2 = mX;
pY2 = mY;
endCode2 = midCode;
}
}
}
bool Rails::linePassesThroughRect(int32 x1, int32 y1, int32 x2, int32 y2) {
if (_noWalkRects.empty())
return false;
bool intersected = false;
Common::List<NoWalkRect *>::iterator i;
for (i = _noWalkRects.begin(); i != _noWalkRects.end(); ++i) {
intersected = lineCrossesRect(x1, y1, x2, y2, Common::Rect((*i)->x1, (*i)->y1, (*i)->x2, (*i)->y2));
if (intersected)
break;
}
return intersected;
}
long SqrtF16(long n) {
uint32 r = 0, s;
uint32 v = (uint32)n;
for (int i = 15; i <= 0; i--) {
s = r + (1L << i * 2);
r >>= 1;
if (s <= v) {
v -= s;
r |= (1L << i * 2);
}
}
return (long)r;
}
void Rails::createEdge(int32 node1, int32 node2) {
uint32 index;
int32 x1, y1, x2, y2;
bool valid, finished;
long deltaX, deltaY, distance;
uint8 *walkCodePtr;
if ((node1 < 0) || (node1 >= MAXRAILNODES) || (node2 < 0) || (node2 >= MAXRAILNODES))
return;
if (node1 == node2)
return;
if (node2 < node1)
SWAP(node1, node2); // ensure node1 < node2
// Find the table entry i.e. tableWidth * node1 + node2 and then subtract
// n(n+1)/2, since only the upper triangle of the table is stored
index = (MAXRAILNODES-1) * node1 + node2 - 1 - (node1*(node1+1)>>1);
if (index > _edges.size() - 1)
_edges.resize(index + 1);
_edges.insert_at(index, 0);
valid = true;
walkCodePtr = NULL;
finished = false;
if (_nodes.size() <= (uint32)node1 || _nodes.size() <= (uint32)node2)
return;
x1 = _nodes[node1]->x;
y1 = _nodes[node1]->y;
x2 = _nodes[node2]->x;
y2 = _nodes[node2]->y;
// Make sure that the algorithm is symmetric
if (x2 < x1) {
SWAP(x1, x2);
SWAP(y1, y2);
}
valid = isLineWalkable(_nodes[node1]->x, _nodes[node1]->y,
_nodes[node2]->x, _nodes[node2]->y);
printf("test code says: %d\n", valid);
// Check if the line passes through a forbidden rectangle
if (valid) {
if (linePassesThroughRect(x1, y1, x2, y2)) {
valid = false;
}
}
if (valid) {
deltaX = ABS(((long)(x2 - x1)) << 16);
deltaY = ABS(((long)(y2 - y1)) << 16);
if ((deltaX >= 0x800000) || (deltaY >= 0x800000)) {
deltaX >>= 16;
deltaY >>= 16;
distance = (long)(SqrtF16(deltaX * deltaX + deltaY * deltaY) << 16);
} else {
distance = SqrtF16(FixedMul(deltaX, deltaX) + FixedMul(deltaY, deltaY)) << 8;
}
_edges.insert_at(index, (int16*)(distance >> 16));
}
printf("node1 = %d, node2 = %d, valid = %d\n", node1, node2, valid);
}
void Rails::restoreNodeEdges(int32 nodeID) {
for (int32 i = 0; i < MAXRAILNODES; i++) {
createEdge(i, nodeID);
}
}
void Rails::restoreEdgeList() {
int32 j;
for (int32 i = 0; i < MAXRAILNODES; i++) {
for (j = i + 1; j < MAXRAILNODES; j++) {
createEdge(i, j);
}
}
}
int32 Rails::addRailNode(int32 x, int32 y, bool restoreEdges) {
uint32 i = _nodes.size();
if (i >= MAXRAILNODES)
return -1;
RailNode *newNode = new RailNode();
newNode->nodeID = i;
newNode->x = x;
newNode->y = y;
_nodes.insert_at(i, newNode);
if (restoreEdges) {
for (uint32 j=0; j<_nodes.size(); j++)
createEdge(i, j);
}
return i;
}
bool Rails::removeRailNode(int32 nodeID, bool restoreEdges) {
if (nodeID < 0 || nodeID >= MAXRAILNODES)
return false;
if (_nodes.empty() || _edges.empty())
return false;
RailNode *tempNode = _nodes[nodeID];
_nodes.remove_at(nodeID);
delete tempNode;
if (restoreEdges) {
restoreNodeEdges(nodeID);
}
return true;
}
int16 Rails::getEdgeLength(int32 node1, int32 node2) {
int32 index;
if (_edges.empty() || node1 == node2)
return 0;
if (node2 < node1)
SWAP(node1, node2);
// Find the table entry i.e. tableWidth * node1 + node2 and then subtract
// n(n+1)/2, since only the upper triangle of the table is stored
index = (MAXRAILNODES-1)*node1 + node2 - 1 - (node1*(node1+1)>>1);
return *_edges[index];
}
void Rails::disposePath(RailNode *pathStart) {
RailNode *tempNode = pathStart;
while (tempNode) {
pathStart = pathStart->shortPath;
delete tempNode;
tempNode = pathStart;
}
}
/*
static RailNode* duplicatePath(RailNode *pathStart) {
RailNode *newNode = NULL;
RailNode *firstNode = NULL;
RailNode *prevNode = NULL;
// A valid path is assumed
RailNode *pathNode = pathStart;
while (pathNode) {
newNode = new RailNode();
newNode->x = pathNode->x;
newNode->y = pathNode->y;
newNode->shortPath = NULL;
if (!firstNode)
firstNode = newNode;
else
prevNode->shortPath = newNode;
prevNode = newNode;
// Get the next node
pathNode = pathNode->shortPath;
}
return firstNode;
}
*/
bool Rails::getShortestPath(int32 origID, int32 destID, RailNode **shortPath) {
// TODO
return true;
}
} // End of namespace M4
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