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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef M4_SAVELOAD_H
#define M4_SAVELOAD_H
#include "m4/graphics.h"
#include "common/ptr.h"
#define MAX_SAVEGAME_NAME 80
namespace M4 {
typedef Common::List<Common::String> SaveGameList;
typedef SaveGameList::iterator SaveGameIterator;
class SaveLoad {
private:
MadsM4Engine *_vm;
bool _emulateOriginal;
const char *generateSaveName(int slotNumber);
public:
SaveLoad(MadsM4Engine *vm);
bool hasSaves();
SaveGameList *getSaves();
M4Surface *getThumbnail(int slotNumber);
bool load(int slotNumber);
bool save(int slotNumber, Common::String saveName);
};
}
#endif
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