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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef M4_SCENE_H
#define M4_SCENE_H
class View;
#include "m4/assets.h"
#include "m4/font.h"
#include "m4/hotspot.h"
#include "m4/graphics.h"
#include "m4/viewmgr.h"
#include "m4/gui.h"
#include "m4/m4_views.h"
#include "common/array.h"
namespace M4 {
#define MAX_CHK_FILENAME_SIZE 144
enum MADSVerbs {
kVerbNone = 0,
kVerbLook = 3,
kVerbTake = 4,
kVerbPush = 5,
kVerbOpen = 6,
kVerbPut = 7,
kVerbTalkTo = 8,
kVerbGive = 9,
kVerbPull = 10,
kVerbClose = 11,
kVerbThrow = 12,
kVerbWalkTo = 13,
kVerbLookAt = 209
};
class SceneResources {
public:
char artBase[MAX_CHK_FILENAME_SIZE];
char pictureBase[MAX_CHK_FILENAME_SIZE];
HotSpotList *hotspots;
HotSpotList *dynamicHotspots;
int32 frontY, backY;
int32 frontScale, backScale;
int16 depthTable[16];
int32 railNodeCount; // # of rails
};
class M4Engine;
class MadsEngine;
class InterfaceView;
class Scene : public View {
private:
HotSpotList _sceneHotspots;
protected:
GameInterfaceView *_interfaceSurface;
M4Surface *_backgroundSurface;
M4Surface *_walkSurface;
RGBList *_palData;
RGBList *_interfacePal;
SceneResources *_sceneResources;
public:
int _currentScene;
int _previousScene;
int _nextScene;
public:
Scene(MadsM4Engine *vm, SceneResources *res);
virtual ~Scene();
// Methods that differ between engines
virtual void loadScene(int sceneNumber);
virtual void leaveScene();
virtual void loadSceneCodes(int sceneNumber, int index = 0) = 0;
virtual void show();
virtual void mouseMove(int x, int y) = 0;
virtual void leftClick(int x, int y) = 0;
virtual void rightClick(int x, int y) = 0;
virtual void update() = 0;
virtual void showHotSpots();
// TODO: perhaps move playIntro() someplace else?
void playIntro();
void showSprites();
void showCodes();
int getCurrentScene() { return _currentScene; }
M4Surface *getBackgroundSurface() const { return _backgroundSurface; }
void showInterface();
void hideInterface();
GameInterfaceView *getInterface() { return _interfaceSurface; }
SceneResources &getSceneResources() { return *_sceneResources; }
M4Surface *getWalkSurface() const { return _walkSurface; }
void onRefresh(RectList *rects, M4Surface *destSurface);
bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
};
} // End of namespace M4
#endif
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