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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/rect.h"

#include "m4/globals.h"
#include "m4/graphics.h"
#include "m4/m4.h"
#include "m4/resource.h"
#include "m4/sprite.h"

namespace M4 {

enum {
	kEndOfLine   = 0,
	kEndOfSprite = 1,
	kMarker = 2
};

M4Sprite::M4Sprite(Common::SeekableReadStream* source, int xOfs, int yOfs, int widthVal, int heightVal, bool decodeRle, uint8 encodingVal)
	: M4Surface(widthVal, heightVal), encoding(encodingVal) {

	if (_vm->isM4()) {
		if (decodeRle) {
			loadRle(source);
		} else {
			// Raw sprite data, load directly
			byte *dst = getData();
			source->read(dst, widthVal * heightVal);
		}
	} else {
		loadMadsSprite(source);
	}
	
	xOffset = xOfs;
	yOffset = yOfs;

}

void M4Sprite::loadRle(Common::SeekableReadStream* rleData) {
	byte *dst = getData();
	while (1) {
		byte len = rleData->readByte();
		if (len == 0) {
			len = rleData->readByte();
			if (len <= kMarker) {
				if (len == kEndOfSprite)
					break;
			} else {
				while (len--) {
					*dst++ = rleData->readByte();
				}
			}
		} else {
			byte value = rleData->readByte();
			while (len--)
				*dst++ = value;
		}
	}
}

void M4Sprite::loadDeltaRle(Common::SeekableReadStream* rleData, int destX, int destY) {
	int lineNum = 0;
	byte *dst = getBasePtr(destX, destY);
	while (1) {
		byte len = rleData->readByte();
		if (len == 0) {
			len = rleData->readByte();
			if (len <= kMarker) {
				if (len == kEndOfLine) {
					dst = getBasePtr(destX, destY + lineNum);
					lineNum++;
				} else if (len == kEndOfSprite)
					break;
			} else {
				while (len--) {
					byte pixel = rleData->readByte();
					if (pixel == 0)
						dst++;
					else
						*dst++ = pixel;
					/* NOTE: The change below behaved differently than the old code,
					   so I put the old code back in again above.
					   If the pixel value is 0, nothing should be written to the
					   output buffer, since 0 means transparent. */
					//*dst++ = (pixel == 0xFD) ? 0 : pixel;
				}
			}
		} else {
			byte value = rleData->readByte();
			if (value == 0)
				dst += len;
			else
				while (len--)
					*dst++ = value;
		}
	}
}

// TODO: The sprite outlines (pixel value 0xFD) are not shown
void M4Sprite::loadMadsSprite(Common::SeekableReadStream* source) {
	byte *outp, *lineStart;
	bool newLine = false;

	outp = getData();
	lineStart = getData();

	while (1) {
		byte cmd1, cmd2, count, pixel;

		if (newLine) {
			outp = lineStart + w;
			lineStart = outp;
			newLine = false;
		}

		cmd1 = source->readByte();

		if (cmd1 == 0xFC)
			break;
		else if (cmd1 == 0xFF)
			newLine = true;
		else if (cmd1 == 0xFD) {
			while (!newLine) {
				count = source->readByte();
				if (count == 0xFF) {
					newLine = true;
				} else {
					pixel = source->readByte();
					while (count--)
						*outp++ = (pixel == 0xFD) ? 0 : pixel;
				}
			}
		} else {
			while (!newLine) {
				cmd2 = source->readByte();
				if (cmd2 == 0xFF) {
					newLine = true;
				} else if (cmd2 == 0xFE) {
					count = source->readByte();
					pixel = source->readByte();
					while (count--)
						*outp++ = (pixel == 0xFD) ? 0 : pixel;
				} else {
					*outp++ = (cmd2 == 0xFD) ? 0 : cmd2;
				}
			}
		}
	}
}

} // End of namespace M4