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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_STATICRES_H
#define M4_STATICRES_H
#include "common/scummsys.h"
#include "m4/m4.h"
namespace M4 {
extern const char *englishMADSArticleList[9];
extern const char *cheatingEnabledDesc[3];
extern const char *atStr;
extern const char *lookAroundStr;
extern const char *toStr;
extern const char *useStr;
extern const char *walkToStr;
extern const char *fenceStr;
extern const char *overStr;
extern const char *GameReleaseInfoStr;
extern const char *GameReleaseTitleStr;
struct VerbInit {
int verb;
int8 flag1;
int8 flag2;
};
extern VerbInit verbList[10];
} // End of namespace M4
#endif
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