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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "macventure/macventure.h"
namespace MacVenture {
#define ADGF_DEFAULT (ADGF_DROPLANGUAGE|ADGF_DROPPLATFORM|ADGF_MACRESFORK)
#define BASEGAME(n, v, f, md5, s) {n, v, AD_ENTRY1s(f, md5, s), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_DEFAULT, GUIO0()}
static const ADGameDescription gameDescriptions[] = {
BASEGAME("shadowgate", "Zojoi Rerelease", "Shadowgate.bin", "ebbfbcbf93938bd2900cb0c0213b19ad", 68974), // Zojoi Rerelease
BASEGAME("deja_vu", "Zojoi Rerelease", "Deja Vu.bin", "5e9f5a8e3c8eb29ed02b34ae5937354f", 69034), // Zojoi Rerelease
BASEGAME("deja_vu2", "Zojoi Rerelease", "Lost in Las Vegas.bin", "8f8e1d8d41f577ee0fbc03847969af0d", 66520), // Zojoi Rerelease
AD_TABLE_END_MARKER
};
const char *MacVentureEngine::getGameFileName() const {
return _gameDescription->filesDescriptions[0].fileName;
}
} // End of namespace MacVenture
static const PlainGameDescriptor macventureGames[] = {
{ "shadowgate", "Shadowgate" },
{ "deja_vu", "Deja Vu"},
{ "deja_vu2", "Deja Vu II"},
{ 0, 0 }
};
namespace MacVenture {
SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot);
class MacVentureMetaEngine : public AdvancedMetaEngine {
public:
MacVentureMetaEngine() : AdvancedMetaEngine(MacVenture::gameDescriptions, sizeof(ADGameDescription), macventureGames) {
_guiOptions = GUIO0();
_md5Bytes = 5000000; // TODO: Upper limit, adjust it once all games are added
}
virtual const char *getName() const override {
return "MacVenture";
}
virtual const char *getOriginalCopyright() const override {
return "(C) ICOM Simulations";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool MacVentureMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime);
}
bool MacVentureEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
SaveStateList MacVentureMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
int slotNum = atoi(file->c_str() + file->size() - 3);
SaveStateDescriptor desc;
// Do not allow save slot 0 (used for auto-saving) to be deleted or
// overwritten.
desc.setDeletableFlag(slotNum != 0);
desc.setWriteProtectedFlag(slotNum == 0);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
desc = loadMetaData(in, slotNum);
if (desc.getSaveSlot() != slotNum) {
// invalid
delete in;
continue;
}
saveList.push_back(desc);
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int MacVentureMetaEngine::getMaximumSaveSlot() const { return 999; }
bool MacVentureMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *game) const {
if (game) {
*engine = new MacVenture::MacVentureEngine(syst, game);
}
return game != 0;
}
void MacVentureMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(Common::String::format("%s.%03d", target, slot));
}
SaveStateDescriptor MacVentureMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
SaveStateDescriptor desc;
Common::String saveFileName;
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum == slot) {
saveFileName = *file;
}
}
Common::InSaveFile *in = saveFileMan->openForLoading(saveFileName);
if (in) {
desc = loadMetaData(in, slot);
delete in;
return desc;
}
return SaveStateDescriptor(-1, "");
}
} // End of namespace MacVenture
#if PLUGIN_ENABLED_DYNAMIC(MACVENTURE)
REGISTER_PLUGIN_DYNAMIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngine);
#endif
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