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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "macventure/macventure.h"
namespace MacVenture {
const char *MacVentureEngine::getGameFileName() const {
return _gameDescription->filesDescriptions[0].fileName;
}
}
namespace MacVenture {
#include "macventure/detection_tables.h"
static const PlainGameDescriptor macventureGames[] = {
{ "shadowgate", "Shadowgate" },
{ 0, 0 }
};
class MacVentureMetaEngine : public AdvancedMetaEngine {
public:
MacVentureMetaEngine() : AdvancedMetaEngine(MacVenture::gameDescriptions, sizeof(ADGameDescription), macventureGames) {
_guiOptions = GUIO0();
_md5Bytes = 5000000; // TODO: Upper limit, adjust it once all games are added
}
virtual const char * getName() const override {
return "MacVenture";
}
virtual const char * getOriginalCopyright() const override {
return "(C) ICOM Simulations";
}
virtual bool createInstance(OSystem * syst, Engine ** engine, const ADGameDescription * desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
};
bool MacVentureMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool MacVentureMetaEngine::createInstance(OSystem * syst, Engine ** engine, const ADGameDescription *game) const {
if (game) {
*engine = new MacVentureEngine(syst, game);
}
return game != 0;
}
} // End of namespace MacVenture
#if PLUGIN_ENABLED_DYNAMIC(MACVENTURE)
REGISTER_PLUGIN_DYNAMIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngine);
#endif
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