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path: root/engines/macventure/dialog.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.

* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.

* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "common/system.h"

#include "macventure/dialog.h"
namespace MacVenture {


Dialog::Dialog(Gui *gui, Common::Point pos, uint width, uint height) :
	_gui(gui), _bounds(Common::Rect(pos.x, pos.y, pos.x + width, pos.y + height)) {}

Dialog::Dialog(Gui *gui, PrebuiltDialogs prebuilt) {
	_gui = gui;
	const PrebuiltDialog &dialog = prebuiltDialogs[prebuilt];
	_bounds = dialog.bounds;
	for (int i = 0; dialog.elements[i].type != kDEEnd; i++) {
		addPrebuiltElement(dialog.elements[i]);
	}
}

Dialog::~Dialog() {
	for (Common::Array<DialogElement*>::iterator it = _elements.begin(); it != _elements.end(); it++) {
		delete *it;
	}
}

void Dialog::handleDialogAction(DialogElement *trigger, DialogAction action) {
	switch(action) {
	case kDACloseDialog:
		_gui->closeDialog();
		break;
		case kDASubmit:
		_gui->setTextInput(_userInput);
		_gui->closeDialog();
		break;
	case kDASaveAs:
		_gui->saveGame();
		_gui->closeDialog();
		break;
	case kDALoadGame:
		_gui->loadGame();
		_gui->closeDialog();
		break;
	case kDANewGame:
		_gui->newGame();
		_gui->closeDialog();
		break;
	case kDAQuit:
		_gui->quitGame();
		_gui->closeDialog();
		break;
	default:
		break;
	}
}

const Graphics::Font& Dialog::getFont() {
	return _gui->getCurrentFont();
}

bool Dialog::processEvent(Common::Event event) {
	for (Common::Array<DialogElement*>::iterator it = _elements.begin(); it != _elements.end(); it++) {
		if ((*it)->processEvent(this, event)) return true;
	}
	return false;
}

void Dialog::addButton(Common::String title, MacVenture::DialogAction action, Common::Point position, uint width, uint height) {
	_elements.push_back(new DialogButton(this, title, action, position, width, height));
}

void Dialog::addText(Common::String content, Common::Point position) {
	_elements.push_back(new DialogPlainText(this, content, position));
}

void Dialog::addTextInput(Common::Point position, int width, int height) {
	_elements.push_back(new DialogTextInput(this, position, width, height));
}

void Dialog::draw() {
	Graphics::ManagedSurface compose;
	// Compose the surface
	compose.create(_bounds.width(), _bounds.height());
	Common::Rect base(0, 0, _bounds.width(), _bounds.height());
	compose.fillRect(base, kColorWhite);
	compose.frameRect(base, kColorBlack);
	for (Common::Array<DialogElement*>::iterator it = _elements.begin(); it != _elements.end(); it++) {
		(*it)->draw(this, compose);
	}

	g_system->copyRectToScreen(compose.getPixels(), compose.pitch,
		_bounds.left, _bounds.top, _bounds.width(), _bounds.height());
	}

void Dialog::localize(Common::Point &point) {
	point.x -= _bounds.left;
	point.y -= _bounds.top;
}

void Dialog::setUserInput(Common::String content) {
	_userInput = content;
}

void Dialog::addPrebuiltElement(const MacVenture::PrebuiltDialogElement &element) {
	switch(element.type) {
	case kDEButton:
		addButton(element.title, element.action, element.position, element.width, element.height);
		break;
	case kDEPlainText:
		addText(element.title, element.position);
		break;
	case kDETextInput:
		addTextInput(element.position, element.width, element.height);
		break;
	default:
		break;
	}
}

// Dialog Element

DialogElement::DialogElement(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width, uint height) :
	_text(title), _action(action) {
	if (width == 0) {
		width = dialog->getFont().getStringWidth(title);
	}
	if (height == 0) {
		height = dialog->getFont().getFontHeight();
	}
	_bounds = Common::Rect(position.x, position.y, position.x + width, position.y + height);
}

bool DialogElement::processEvent(MacVenture::Dialog *dialog, Common::Event event) {
	return doProcessEvent(dialog, event);
}

void DialogElement::draw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
	doDraw(dialog, target);
}

const Common::String& DialogElement::getText() {
	return doGetText();
}

const Common::String& DialogElement::doGetText() {
	return _text;
}

// CONCRETE DIALOG ELEMENTS

DialogButton::DialogButton(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width, uint height):
	DialogElement(dialog, title, action, position, width, height) {}

bool DialogButton::doProcessEvent(MacVenture::Dialog *dialog, Common::Event event) {
	Common::Point mouse = event.mouse;
	if (event.type == Common::EVENT_LBUTTONDOWN) {
		dialog->localize(mouse);
		if (_bounds.contains(mouse)) {
			debugC(1, kMVDebugGUI, "Click! Button: %s", _text.c_str());
			dialog->handleDialogAction(this, _action);
			return true;
		}
 	}
 	return false;
}

void DialogButton::doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
	target.fillRect(_bounds, kColorWhite);
	target.frameRect(_bounds, kColorBlack);
	// Draw title
	dialog->getFont().drawString(
		&target, _text, _bounds.left, _bounds.top, _bounds.width(), kColorBlack, Graphics::kTextAlignCenter);
}

DialogPlainText::DialogPlainText(Dialog *dialog, Common::String content, Common::Point position) :
	DialogElement(dialog, content, kDANone, position, 0, 0) { }

DialogPlainText::~DialogPlainText() {}

bool DialogPlainText::doProcessEvent(MacVenture::Dialog *dialog, Common::Event event) {
	return false;
}

void DialogPlainText::doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
	// Draw contents
	dialog->getFont().drawString(
		&target, _text, _bounds.left, _bounds.top, _bounds.width(), kColorBlack, Graphics::kTextAlignCenter);

}

DialogTextInput::DialogTextInput(Dialog *dialog, Common::Point position, uint width, uint height) :
	DialogElement(dialog, "", kDANone, position, width, height) {}
DialogTextInput::~DialogTextInput() {}

bool DialogTextInput::doProcessEvent(Dialog *dialog, Common::Event event) {
	if (event.type == Common::EVENT_KEYDOWN) {
		switch (event.kbd.keycode) {
		case Common::KEYCODE_BACKSPACE:
			if (!_text.empty()) {
				_text.deleteLastChar();
				dialog->setUserInput(_text);
				return true;
			}
			break;
		default:
			if (event.kbd.ascii >= 0x20 && event.kbd.ascii <= 0x7f) {
				_text += (char)event.kbd.ascii;
				dialog->setUserInput(_text);
				return true;
			}
			break;
		}
	}
	return false;
}

void DialogTextInput::doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
	target.fillRect(_bounds, kColorWhite);
	target.frameRect(_bounds, kColorBlack);
	dialog->getFont().drawString(&target, _text, _bounds.left, _bounds.top, _bounds.width(), kColorBlack);
}
} // End of namespace MacVenture