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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MACVENTURE_DIALOG_H
#define MACVENTURE_DIALOG_H
#include "graphics/macgui/macwindowmanager.h"
#include "macventure/macventure.h"
#include "macventure/gui.h"
namespace MacVenture {
using namespace Graphics::MacGUIConstants;
class Gui;
class DialogElement;
enum DialogAction {
kDANone,
kDACloseDialog
};
enum PrebuiltDialogs {
kSaveAsDialog = 0,
kPrebuiltDialogCount
};
enum PrebuiltElementType {
kDEPlainText,
kDEButton,
kDETextInput,
kDEEnd
};
struct PrebuiltDialogElement {
PrebuiltElementType type;
Common::String title;
DialogAction action;
Common::Point position;
uint width;
uint height;
};
class Dialog {
public:
Dialog(Gui *gui, Common::Point pos, uint width, uint height);
Dialog(Gui *gui, PrebuiltDialogs prebuilt);
~Dialog();
bool processEvent(Common::Event event);
void draw();
void localize(Common::Point &point);
void handleDialogAction(DialogElement *trigger, DialogAction action);
const Graphics::Font& getFont();
void addButton(Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
void addText(Common::String content, Common::Point position);
void addTextInput(Common::Point position, int width, int height);
void setUserInput(Common::String content);
private:
void addPrebuiltElement(const PrebuiltDialogElement &element);
private:
Gui *_gui;
Common::String _userInput;
Common::Array<DialogElement*> _elements;
Common::Rect _bounds;
};
class DialogElement {
public:
DialogElement(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
virtual ~DialogElement() {}
bool processEvent(Dialog *dialog, Common::Event event);
void draw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
const Common::String& getText();
private:
virtual bool doProcessEvent(Dialog *dialog, Common::Event event) = 0;
virtual void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) = 0;
virtual const Common::String& doGetText();
protected:
Common::String _text;
Common::Rect _bounds;
DialogAction _action;
};
// Dialog elements
class DialogButton : public DialogElement {
public:
DialogButton(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
~DialogButton() {}
private:
bool doProcessEvent(Dialog *dialog, Common::Event event);
void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
};
class DialogPlainText : public DialogElement {
public:
DialogPlainText(Dialog *dialog, Common::String content, Common::Point position);
~DialogPlainText();
private:
bool doProcessEvent(Dialog *dialog, Common::Event event);
void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
};
class DialogTextInput : public DialogElement {
public:
DialogTextInput(Dialog *dialog, Common::Point position, uint width, uint height);
~DialogTextInput();
private:
bool doProcessEvent(Dialog *dialog, Common::Event event);
void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
};
} // End of namespace MacVenture
#endif
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