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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.

* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.

* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef MACVENTURE_DIALOG_H
#define MACVENTURE_DIALOG_H

#include "graphics/macgui/macwindowmanager.h"

#include "macventure/macventure.h"
#include "macventure/prebuilt_dialogs.h"

namespace MacVenture {

using namespace Graphics::MacGUIConstants;
class Gui;
class DialogElement;
extern PrebuiltDialog prebuiltDialogs[];


class Dialog {
public:
	Dialog(Gui *gui, Common::Point pos, uint width, uint height);
 	Dialog(Gui *gui, PrebuiltDialogs prebuilt);

	~Dialog();

  bool processEvent(Common::Event event);
  void draw();
  void localize(Common::Point &point);
  void handleDialogAction(DialogElement *trigger, DialogAction action);

  const Graphics::Font& getFont();

  void addButton(Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
  void addText(Common::String content, Common::Point position);
  void addTextInput(Common::Point position, int width, int height);

  void setUserInput(Common::String content);

private:
  void addPrebuiltElement(const PrebuiltDialogElement &element);

private:
  Gui *_gui;

  Common::String _userInput;
  Common::Array<DialogElement*> _elements;
  Common::Rect _bounds;
};

class DialogElement {
public:
  DialogElement(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
  virtual ~DialogElement() {}

  bool processEvent(Dialog *dialog, Common::Event event);
  void draw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
  const Common::String& getText();

private:
  virtual bool doProcessEvent(Dialog *dialog, Common::Event event) = 0;
  virtual void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) = 0;
  virtual const Common::String& doGetText();

protected:
  Common::String _text;
  Common::Rect _bounds;
  DialogAction _action;
};

// Dialog elements
class DialogButton : public DialogElement {
public:
  DialogButton(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
  ~DialogButton() {}

private:
  bool doProcessEvent(Dialog *dialog, Common::Event event);
  void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
};

class DialogPlainText : public DialogElement {
public:
  DialogPlainText(Dialog *dialog, Common::String content, Common::Point position);
  ~DialogPlainText();
private:
  bool doProcessEvent(Dialog *dialog, Common::Event event);
  void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
};

class DialogTextInput : public DialogElement {
public:
  DialogTextInput(Dialog *dialog, Common::Point position, uint width, uint height);
  ~DialogTextInput();
private:
  bool doProcessEvent(Dialog *dialog, Common::Event event);
  void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
};

} // End of namespace MacVenture

#endif