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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on
* WebVenture (c) 2010, Sean Kasun
* https://github.com/mrkite/webventure, http://seancode.com/webventure/
*
* Used with explicit permission from the author
*/
#ifndef MACVENTURE_HUFFLIST_H
#define MACVENTURE_HUFFLIST_H
namespace MacVenture {
// The engine uses a <= comparison instead of ==, so I can't use Common::Huffman
class HuffmanLists {
public:
HuffmanLists() {
_numEntries = 0;
}
HuffmanLists(uint32 num, uint32 *lens, uint32 *masks, uint32 *symbols) {
_numEntries = num;
_lens = Common::Array<uint32>(lens, num);
_masks = Common::Array<uint32>(masks, num);
_symbols = Common::Array<uint32>(symbols, num);
}
~HuffmanLists() {}
uint32 getNumEntries() const { return _numEntries; }
uint32 getLength(uint32 index) const { return _lens[index]; }
uint32 getMask(uint32 index) const { return _masks[index]; }
uint32 getSymbol(uint32 index) const { return _symbols[index]; }
private:
uint32 _numEntries;
Common::Array<uint32> _lens;
Common::Array<uint32> _masks;
Common::Array<uint32> _symbols;
};
} // End of namespace MacVenture
#endif
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