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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MACVENTURE_H
#define MACVENTURE_H
#include "engines/engine.h"
#include "common/debug.h"
#include "common/random.h"
#include "common/macresman.h"
#include "common/huffman.h"
#include "gui/debugger.h"
#include "macventure/gui.h"
#include "macventure/world.h"
#include "macventure/hufflists.h"
#include "macventure/stringtable.h"
#include "macventure/script.h"
struct ADGameDescription;
namespace MacVenture {
class Console;
class World;
class ScriptEngine;
typedef uint32 ObjID;
enum {
kScreenWidth = 512,
kScreenHeight = 342
};
enum {
kMacVentureDebugExample = 1 << 0,
kMacVentureDebugExample2 = 1 << 1
// next new level must be 1 << 2 (4)
// the current limitation is 32 debug levels (1 << 31 is the last one)
};
enum {
kGlobalSettingsID = 0x80,
kDiplomaGeometryID = 0x81,
kTextHuffmanTableID = 0x83
};
enum {
kSaveGameStrID = 0x82,
kDiplomaFilenameID = 0x83,
kClickToContinueTextID = 0x84,
kStartGameFilenameID = 0x85
};
enum FilePathID {
kMCVID = 1,
kTitlePathID = 2,
kSubdirPathID = 3,
kObjectPathID = 4,
kFilterPathID = 5,
kTextPathID = 6,
kGraphicPathID = 7,
kSoundPathID = 8
};
struct GlobalSettings {
uint16 numObjects; // number of game objects defined
uint16 numGlobals; // number of globals defined
uint16 numCommands; // number of commands defined
uint16 numAttributes; // number of attributes
uint16 numGroups; // number of object groups
uint16 invTop; // inventory window bounds
uint16 invLeft;
uint16 invHeight;
uint16 invWidth;
uint16 invOffsetY; // positioning offset for
uint16 invOffsetX; // new inventory windows
uint16 defaultFont; // default font
uint16 defaultSize; // default font size
uint8 *attrIndices; // attribute indices into attribute table
uint16 *attrMasks; // attribute masks
uint8 *attrShifts; // attribute bit shifts
uint8 *cmdArgCnts; // command argument counts
uint8 *commands; // command buttons
};
enum GameState {
kGameStateInit,
kGameStatePlaying,
kGameStateWinnig,
kGameStateLosing,
kGameStateQuitting
};
enum ObjectQueueID {
kFocusWindow = 2,
kOpenWindow = 3,
kCloseWindow = 4,
kUpdateObject = 7,
kUpdateWindow = 8,
kSetToPlayerParent = 12,
kHightlightExits = 13,
kAnimateBack = 14
};
struct QueuedObject {
ObjectQueueID id;
ObjID object;
ObjID parent;
uint x;
uint y;
uint exitx;
uint exity;
bool hidden;
bool offsecreen;
bool invisible;
};
class MacVentureEngine : public Engine {
public:
MacVentureEngine(OSystem *syst, const ADGameDescription *gameDesc);
~MacVentureEngine();
virtual Common::Error run();
void requestQuit();
void requestUnpause();
void selectControl(ControlReference id);
void activateCommand(ControlReference id);
void refreshReady();
void preparedToRun();
void gameChanged();
void enqueueObject(ObjID id);
// Data retrieval
bool isPaused();
Common::String getCommandsPausedString() const;
const GlobalSettings& getGlobalSettings() const;
Common::String getFilePath(FilePathID id) const;
bool isOldText() const;
const HuffmanLists *getDecodingHuffman() const;
private:
void processEvents();
bool runScriptEngine();
void endGame();
bool updateState();
void runObjQueue();
void updateControls();
void resetVars();
// Data loading
bool loadGlobalSettings();
bool loadTextHuffman();
// Utils
ControlAction referenceToAction(ControlReference id);
uint objectsToApplyCommand();
private: // Attributes
const ADGameDescription *_gameDescription;
Common::RandomSource *_rnd;
Common::MacResManager *_resourceManager;
Console *_debugger;
Gui *_gui;
World *_world;
ScriptEngine *_scriptEngine;
// String tables
StringTable *_filenames;
StringTable *_decodingArticles;
// Engine state
GameState _gameState;
GlobalSettings _globalSettings;
HuffmanLists *_textHuffman;
bool _oldTextEncoding;
bool _paused, _halted, _cmdReady, _prepared;
bool _haltedAtEnd, _haltedInSelection;
bool _gameChanged;
Common::List<QueuedObject> _objQueue;
Common::List<QueuedObject> _soundQueue;
Common::List<QueuedObject> _textQueue;
// Selections
ObjID _destObject;
ControlAction _selectedControl;
ControlAction _activeControl;
Common::List<ObjID> _currentSelection;
Common::Point _deltaPoint;
private: // Methods
const char* getGameFileName() const;
};
class Console : public GUI::Debugger {
public:
Console(MacVentureEngine *vm) {}
virtual ~Console(void) {}
};
} // End of namespace MacVenture
#endif
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