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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MACVENTURE_H
#define MACVENTURE_H
#include "common/debug.h"
#include "common/random.h"
#include "engines/engine.h"
#include "graphics/managed_surface.h"
#include "graphics/macgui/macwindowmanager.h"
#include "gui/debugger.h"
#include "macventure/gui.h"
struct ADGameDescription;
namespace MacVenture {
class Console;
enum {
kScreenWidth = 512,
kScreenHeight = 342
};
enum {
kMacVentureDebugExample = 1 << 0,
kMacVentureDebugExample2 = 1 << 1
// next new level must be 1 << 2 (4)
// the current limitation is 32 debug levels (1 << 31 is the last one)
};
class MacVentureEngine : public Engine {
public:
MacVentureEngine(OSystem *syst, const ADGameDescription *gameDesc);
~MacVentureEngine();
virtual Common::Error run();
private:
void processEvents();
private:
const ADGameDescription *_gameDescription;
Common::RandomSource *_rnd;
Console *_debugger;
Gui *_gui;
bool _shouldQuit;
};
class Console : public GUI::Debugger {
public:
Console(MacVentureEngine *vm) {}
virtual ~Console(void) {}
};
} // End of namespace MacVenture
#endif
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