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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MACVENTURE_PREBUIT_DIALOGS_H
#define MACVENTURE_PREBUIT_DIALOGS_H
#include "common/rect.h"
namespace MacVenture {
enum DialogAction {
kDANone,
kDACloseDialog,
kDASubmit,
kDASaveAs,
kDALoadGame,
kDAQuit,
kDANewGame
};
enum PrebuiltDialogs {
kSaveAsDialog = 0, //TODO: Currently unused, we are using ScummVM dialogs instead.
kSpeakDialog = 1,
kWinGameDialog = 2,
kLoseGameDialog = 3,
kPrebuiltDialogCount
};
enum PrebuiltElementType {
kDEPlainText,
kDEButton,
kDETextInput,
kDEEnd
};
struct PrebuiltDialogElement {
PrebuiltElementType type;
Common::String title;
DialogAction action;
Common::Point position;
uint width;
uint height;
};
// Prebuilt dialogs
enum {
// HACK
kMaxPrebuiltDialogElements = 10
};
struct PrebuiltDialog {
Common::Rect bounds;
PrebuiltDialogElement elements[kMaxPrebuiltDialogElements];
};
} // End of namespace MacVenture
#endif
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