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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.

* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.

* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef MACVENTURE_PREBUIT_DIALOGS_H
#define MACVENTURE_PREBUIT_DIALOGS_H

#include "common/rect.h"

namespace MacVenture {

enum DialogAction {
	kDANone,
	kDACloseDialog,
	kDASubmit,
	kDASaveAs,
	kDALoadGame,
	kDAQuit,
	kDANewGame
};

enum PrebuiltDialogs {
	kSaveAsDialog = 0, //TODO: Currently unused, we are using ScummVM dialogs instead.
	kSpeakDialog = 1,
	kWinGameDialog = 2,
	kLoseGameDialog = 3,
	kPrebuiltDialogCount
};

enum PrebuiltElementType {
	kDEPlainText,
	kDEButton,
	kDETextInput,
	kDEEnd
};

struct PrebuiltDialogElement {
	PrebuiltElementType type;
	Common::String title;
	DialogAction action;
	Common::Point position;
	uint width;
	uint height;
};

// Prebuilt dialogs
enum {
	// HACK
	kMaxPrebuiltDialogElements = 10
};

struct PrebuiltDialog {
	Common::Rect bounds;
	PrebuiltDialogElement elements[kMaxPrebuiltDialogElements];
};

extern const PrebuiltDialog g_prebuiltDialogs[];

} // End of namespace MacVenture

#endif