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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "macventure/macventure.h"
#include "common/error.h"
#include "common/savefile.h"
#include "engines/savestate.h"
#include "gui/saveload.h"
#include "graphics/thumbnail.h"
namespace MacVenture {
#define MACVENTURE_SAVE_HEADER MKTAG('M', 'V', 'S', 'S') // (M)ac(V)enture (S)cummVM (S)ave (0x4d565353, uint32)
#define MACVENTURE_SAVE_VERSION 1 //1 BYTE
#define MACVENTURE_DESC_LENGTH 4 //4 BYTE for the metadata length
SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot) {
// Metadata is stored at the end of the file
// |THUMBNAIL |
// | |
// |DESCSIZE| DESCRIPTION |
// |HEADER |VERSION|DESCLEN|
s->seek(-(5 + MACVENTURE_DESC_LENGTH), SEEK_END);
uint32 sig = s->readUint32BE();
byte version = s->readByte();
SaveStateDescriptor desc(-1, ""); // init to an invalid save slot
if (sig != MACVENTURE_SAVE_HEADER || version > MACVENTURE_SAVE_VERSION)
return desc;
// Save is valid, set its slot number
desc.setSaveSlot(slot);
// Depends on MACVENTURE_DESC_LENGTH
uint32 metaSize = s->readUint32BE();
s->seek(-(5 + MACVENTURE_DESC_LENGTH + metaSize), SEEK_END);
// Load the thumbnail
Graphics::Surface *thumb = Graphics::loadThumbnail(*s);
desc.setThumbnail(thumb);
// Load the description
Common::String name;
uint32 descSize = s->readUint32BE();
for (uint32 i = 0; i < descSize; ++i) {
name += s->readByte();
}
desc.setDescription(name);
return desc;
}
void writeMetaData(Common::OutSaveFile *file, Common::String desc) {
uint thumbSize = file->pos();
Graphics::saveThumbnail(*file);
thumbSize = file->pos() - thumbSize;
file->writeUint32BE(desc.size());
file->writeString(desc);
file->writeUint32BE(MACVENTURE_SAVE_HEADER);
file->writeByte(MACVENTURE_SAVE_VERSION);
file->writeUint32BE(4 + desc.size() + thumbSize);
}
Common::Error MacVentureEngine::loadGameState(int slot) {
Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
Common::InSaveFile *file;
if(!(file = getSaveFileManager()->openForLoading(saveFileName))) {
error("ENGINE: Missing savegame file %s", saveFileName.c_str());
}
_world->loadGameFrom(file);
reset();
return Common::kNoError;
}
Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc) {
Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
Common::SaveFileManager *manager = getSaveFileManager();
// HACK Get a real name!
Common::OutSaveFile *file = manager->openForSaving(saveFileName);
_world->saveGameInto(file);
writeMetaData(file, desc);
file->finalize();
if (file->err()) {
warning("Could not save '%s' correctly.", saveFileName.c_str());
}
delete file;
return Common::kNoError;
}
bool MacVentureEngine::scummVMSaveLoadDialog(bool isSave) {
if (!isSave) {
// do loading
GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Load game:"), Common::String("Load"), false);
int slot = dialog.runModalWithCurrentTarget();
if (slot < 0)
return true;
return loadGameState(slot).getCode() == Common::kNoError;
}
// do saving
GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Save game:"), Common::String("Save"), true);
int slot = dialog.runModalWithCurrentTarget();
Common::String desc = dialog.getResultString();
if (desc.empty()) {
// create our own description for the saved game, the user didnt enter it
desc = dialog.createDefaultSaveDescription(slot);
}
/*
if (desc.size() > (1 << MACVENTURE_DESC_LENGTH * 8) - 1)
desc = Common::String(desc.c_str(), (1 << MACVENTURE_DESC_LENGTH * 8) - 1);
*/
if (slot < 0)
return true;
return saveGameState(slot, desc).getCode() == Common::kNoError;
}
bool MacVentureEngine::canLoadGameStateCurrently() {
return true;
}
bool MacVentureEngine::canSaveGameStateCurrently() {
return true;
}
} // End of namespace MacVenture
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