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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MACVENTURE_SCRIPT_H
#define MACVENTURE_SCRIPT_H
#include "macventure/macventure.h"
namespace MacVenture {
enum ControlAction {
kNoCommand = 0,
kStartOrResume = 1,
kClose = 2,
kTick = 3,
kActivateObject = 4,
kMoveObject = 5,
kConsume = 6,
kExamine = 7,
kGo = 8,
kHit = 9,
kOpen = 10,
kOperate = 11,
kSpeak = 12,
kBabble = 13,
kTargetName = 14,
kDebugObject = 15
};
typedef uint32 ObjID;
class ScriptEngine {
public:
ScriptEngine() {}
~ScriptEngine() {}
bool runControl(ControlAction action, ObjID source, ObjID destination, Common::Point delta) {
debug(7, "SCRIPT: Running control %d from obj %d into obj %d, at delta (%d, %d)",
action, source, destination, delta.x, delta.y);
return false;
}
bool resume() {
debug(7, "SCRIPT: Resume");
return false;
}
};
} // End of namespace MacVenture
#endif
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