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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MACVENTURE_TEXT_H
#define MACVENTURE_TEXT_H
#include "macventure/macventure.h"
#include "macventure/hufflists.h"
namespace MacVenture {
typedef uint32 ObjID;
class TextAsset {
public:
TextAsset(MacVentureEngine *engine, ObjID objid, ObjID source, ObjID target, Container *container, bool isOld, const HuffmanLists *huffman);
~TextAsset() {}
const Common::String *decode() {
return &_decoded;
}
private:
void decodeOld();
void decodeHuffman();
Common::String getNoun(ObjID id);
private:
MacVentureEngine *_engine;
Container *_container;
ObjID _id;
ObjID _targetObj;
ObjID _sourceObj;
const HuffmanLists *_huffman;
bool _isOld;
Common::String _decoded;
};
} // End of namespace MacVenture
#endif
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