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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MACVENTURE_WORLD_H
#define MACVENTURE_WORLD_H
#include "macventure/macventure.h"
#include "macventure/container.h"
namespace MacVenture {
typedef Common::Array<uint16> AttributeGroup;
class SaveGame {
public:
SaveGame(MacVentureEngine *engine, Common::SeekableReadStream *res);
~SaveGame();
const Common::Array<AttributeGroup> &getGroups();
const Common::Array<uint16> &getGlobals();
const Common::String &getText();
private:
void loadGroups(MacVentureEngine *engine, Common::SeekableReadStream *res);
void loadGlobals(MacVentureEngine *engine, Common::SeekableReadStream *res);
void loadText(MacVentureEngine *engine, Common::SeekableReadStream *res);
private:
Common::Array<AttributeGroup> _groups;
Common::Array<uint16> _globals;
Common::String _text;
};
class World {
public:
World(MacVentureEngine *engine, Common::MacResManager *resMan);
~World();
private:
bool loadStartGameFileName();
private:
MacVentureEngine *_engine;
Common::MacResManager *_resourceManager;
Common::String _startGameFileName;
SaveGame *_saveGame;
Container *_objectConstants;
Container *_gameText;
};
} // End of namespace MacVenture
#endif
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