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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MADE_DATABASE_H
#define MADE_DATABASE_H
#include "common/array.h"
#include "common/util.h"
#include "common/file.h"
#include "common/stream.h"
#include "common/str.h"
#include "made/made.h"
#include "made/redreader.h"
namespace Made {
class Object {
public:
Object();
~Object();
int loadVersion2(Common::SeekableReadStream &source);
int loadVersion3(Common::SeekableReadStream &source);
int loadVersion3(byte *source);
uint16 getFlags() const;
uint16 getClass() const;
uint16 getSize() const;
byte getCount1() const;
byte getCount2() const;
byte *getData();
const char *getString();
void setString(const char *str);
bool isObject();
bool isVector();
bool isConstant() const { return !(getFlags() & 1); }
int16 getVectorSize();
int16 getVectorItem(int16 index);
void setVectorItem(int16 index, int16 value);
void dump(const char *filename);
protected:
bool _freeData;
uint16 _objSize;
byte *_objData;
};
class GameDatabase {
public:
GameDatabase(MadeEngine *vm);
~GameDatabase();
void open(const char *filename);
void openFromRed(const char *redFilename, const char *filename);
bool getSavegameDescription(const char *filename, Common::String &description);
int16 savegame(const char *filename, const char *description, int16 version);
int16 loadgame(const char *filename, int16 version);
Object *getObject(int16 index) const {
if (index >= 1)
return _objects[index - 1];
else
return NULL;
}
int16 getMainCodeObjectIndex() const { return _mainCodeObjectIndex; }
int16 getVar(int16 index);
void setVar(int16 index, int16 value);
int16 *getObjectPropertyPtrV2(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
int16 *getObjectPropertyPtrV3(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
int16 *getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
int16 getObjectProperty(int16 objectIndex, int16 propertyId);
int16 setObjectProperty(int16 objectIndex, int16 propertyId, int16 value);
const char *getString(uint16 offset);
void dumpObject(int16 index);
protected:
MadeEngine *_vm;
Common::Array<Object*> _objects;
byte *_gameState;
uint32 _gameStateSize;
char *_gameText;
int16 _mainCodeObjectIndex;
void load(Common::SeekableReadStream &sourceS);
void loadVersion2(Common::SeekableReadStream &sourceS);
void loadVersion3(Common::SeekableReadStream &sourceS);
};
} // End of namespace Made
#endif /* MADE_H */
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