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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "common/file.h"
#include "made/made.h"
namespace Made {
struct MadeGameDescription {
Common::ADGameDescription desc;
int gameID;
int gameType;
uint32 features;
uint16 version;
};
uint32 MadeEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 MadeEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Platform MadeEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint16 MadeEngine::getVersion() const {
return _gameDescription->version;
}
}
static const PlainGameDescriptor madeGames[] = {
{"made", "Return to Zork"},
{0, 0}
};
namespace Made {
static const MadeGameDescription gameDescriptions[] = {
{
// Return to Zork - English CD version
{
"made",
"CD",
AD_ENTRY1("rtzcd.dat", "a1db8c97a78dae10f91d356f16ad07b8"),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
0,
0,
0,
0,
},
{
// Return to Zork - Demo
{
"made",
"Demo",
AD_ENTRY1("demo.dat", "2a6a1354bd5346fad4aee08e5b56caaa"),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_DEMO
},
0,
0,
GF_DEMO,
0,
},
{ AD_TABLE_END_MARKER, 0, 0, 0, 0 }
};
/**
* The fallback game descriptor used by the Made engine's fallbackDetector.
* Contents of this struct are to be overwritten by the fallbackDetector.
*/
static MadeGameDescription g_fallbackDesc = {
{
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
0,
0,
0,
0,
};
} // End of namespace Made
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Made::gameDescriptions,
// Size of that superset structure
sizeof(Made::MadeGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
madeGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"made",
// List of files for file-based fallback detection (optional)
0,
// Flags
0
};
class MadeMetaEngine : public Common::AdvancedMetaEngine {
public:
MadeMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "MADE Engine";
}
virtual const char *getCopyright() const {
return "MADE Engine";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
};
bool MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Made::MadeGameDescription *gd = (const Made::MadeGameDescription *)desc;
if (gd) {
*engine = new Made::MadeEngine(syst, gd);
}
return gd != 0;
}
const Common::ADGameDescription *MadeMetaEngine::fallbackDetect(const FSList *fslist) const {
// Set the default values for the fallback descriptor's ADGameDescription part.
Made::g_fallbackDesc.desc.language = Common::UNK_LANG;
Made::g_fallbackDesc.desc.platform = Common::kPlatformPC;
Made::g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
// Set default values for the fallback descriptor's MadeGameDescription part.
Made::g_fallbackDesc.gameID = 0;
Made::g_fallbackDesc.features = 0;
Made::g_fallbackDesc.version = 0;
return (const Common::ADGameDescription *)&Made::g_fallbackDesc;
}
REGISTER_PLUGIN(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine);
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