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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "made/made.h"
#include "made/detection_tables.h"
#include "engines/advancedDetector.h"
namespace Made {
uint32 MadeEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 MadeEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Platform MadeEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint16 MadeEngine::getVersion() const {
return _gameDescription->version;
}
}
static const PlainGameDescriptor madeGames[] = {
{"manhole", "The Manhole"},
{"rtz", "Return to Zork"},
{"lgop2", "Leather Goddesses of Phobos 2"},
{"rodney", "Rodney's Funscreen"},
{0, 0}
};
class MadeMetaEngine : public AdvancedMetaEngine {
public:
MadeMetaEngine() : AdvancedMetaEngine(Made::gameDescriptions, sizeof(Made::MadeGameDescription), madeGames) {
}
const char *getEngineId() const {
return "made";
}
virtual const char *getName() const {
return "MADE";
}
virtual const char *getOriginalCopyright() const {
return "MADE Engine (C) Activision";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
};
bool MadeMetaEngine::hasFeature(MetaEngineFeature f) const {
return
false;
}
bool Made::MadeEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL);
}
bool MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Made::MadeGameDescription *gd = (const Made::MadeGameDescription *)desc;
if (gd) {
*engine = new Made::MadeEngine(syst, gd);
}
return gd != 0;
}
ADDetectedGame MadeMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
// Set the default values for the fallback descriptor's ADGameDescription part.
Made::g_fallbackDesc.desc.language = Common::UNK_LANG;
Made::g_fallbackDesc.desc.platform = Common::kPlatformDOS;
Made::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
// Set default values for the fallback descriptor's MadeGameDescription part.
Made::g_fallbackDesc.gameID = 0;
Made::g_fallbackDesc.features = 0;
Made::g_fallbackDesc.version = 3;
//return (const ADGameDescription *)&Made::g_fallbackDesc;
return ADDetectedGame();
}
#if PLUGIN_ENABLED_DYNAMIC(MADE)
REGISTER_PLUGIN_DYNAMIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine);
#endif
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