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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MADE_H
#define MADE_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/hash-str.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "graphics/surface.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/voc.h"
#include "sound/audiocd.h"
#include "engines/engine.h"
namespace Made {
enum MadeGameFeatures {
GF_DEMO = 1 << 0
};
struct MadeGameDescription;
class ProjectReader;
class PmvPlayer;
class Screen;
class ScriptInterpreter;
class GameDatabase;
class MadeEngine : public ::Engine {
int _gameId;
Common::KeyState _keyPressed;
protected:
int init();
int go();
public:
MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc);
virtual ~MadeEngine();
int getGameId() {
return _gameId;
}
Common::RandomSource *_rnd;
const MadeGameDescription *_gameDescription;
uint32 getGameID() const;
uint32 getFeatures() const;
uint16 getVersion() const;
Common::Platform getPlatform() const;
void update_events();
private:
public:
PmvPlayer *_pmvPlayer;
ProjectReader *_res;
Screen *_screen;
GameDatabase *_dat;
ScriptInterpreter *_script;
int _eventMouseX, _eventMouseY;
int32 _timers[50];
int16 getTimer(int16 timerNum);
void setTimer(int16 timerNum, int16 value);
void resetTimer(int16 timerNum);
int16 allocTimer();
void freeTimer(int16 timerNum);
};
} // End of namespace Made
#endif /* MADE_H */
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