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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef MADE_RESOURCE_H
#define MADE_RESOURCE_H

#include "common/util.h"
#include "common/file.h"
#include "common/stream.h"
#include "common/hashmap.h"
#include "graphics/surface.h"
#include "sound/audiostream.h"

namespace Made {

const int kMaxResourceCacheCount = 100;

enum ResourceType {
	kResARCH = MKID_BE('ARCH'),
	kResFREE = MKID_BE('FREE'),
	kResOMNI = MKID_BE('OMNI'),
	kResFLEX = MKID_BE('FLEX'),
	kResSNDS = MKID_BE('SNDS'),
	kResANIM = MKID_BE('ANIM'),
	kResMENU = MKID_BE('MENU')
};

struct ResourceSlot;

class Resource {
public:
	ResourceSlot *slot;
	virtual ~Resource();
	virtual void load(byte *buffer, int size) = 0;
};

class PictureResource : public Resource {
public:
	PictureResource();
	~PictureResource();
	void load(byte *source, int size);
	Graphics::Surface *getPicture() const { return _picture; }
	byte *getPalette() const { return _picturePalette; }
	bool hasPalette() const { return _hasPalette; }
	int getPaletteColorCount() const { return _paletteColorCount; }
protected:
	Graphics::Surface *_picture;
	byte *_picturePalette;
	int _paletteColorCount;
	bool _hasPalette;
};

class AnimationResource : public Resource {
public:
	AnimationResource();
	~AnimationResource();
	void load(byte *source, int size);
	int getCount() const { return _frames.size(); }
	Graphics::Surface *getFrame(int index) const { return _frames[index]; }
	uint16 getFlags() const { return _flags; }
	int16 getWidth() const { return _width; }
	int16 getHeight() const { return _height; }
protected:
	Common::Array<Graphics::Surface*> _frames;
	uint16 _flags;
	int16 _width, _height;
};

class SoundResource : public Resource {
public:
	SoundResource();
	~SoundResource();
	void load(byte *source, int size);
	Audio::AudioStream *getAudioStream(int soundRate, bool loop = false);
protected:
	byte *_soundData;
	int _soundSize;
};

class MenuResource : public Resource {
public:
	MenuResource();
	~MenuResource();
	void load(byte *source, int size);
	int getCount() const { return _strings.size(); }
	const char *getString(uint index) const;
protected:
	Common::Array<Common::String> _strings;
};

struct ResourceSlot {
	uint32 offs;
	uint32 size;
	Resource *res;
	int refCount;
	ResourceSlot() : offs(0), size(0), res(NULL), refCount(0) {
	}
	ResourceSlot(uint32 roffs, uint32 rsize) : offs(roffs), size(rsize), res(NULL), refCount(0) {
	}
};

class ProjectReader {
public:

	ProjectReader();
	~ProjectReader();

	void open(const char *filename);

	PictureResource *getPicture(int index);
	AnimationResource *getAnimation(int index);
	SoundResource *getSound(int index);
	MenuResource *getMenu(int index);

	void freeResource(Resource *resource);

protected:

	Common::File *_fd;

	typedef Common::Array<ResourceSlot> ResourceSlots;
	typedef Common::HashMap<uint32, ResourceSlots*> ResMap;

	ResMap _resSlots;
	int _cacheCount;

	void loadIndex(ResourceSlots *slots);

	template <class T>
	T *createResource(uint32 resType, int index) {
		ResourceSlot *slot = getResourceSlot(resType, index);
		if (!slot)
			return NULL;
		T *res = (T*)getResourceFromCache(slot);
		if (!res) {
			byte *buffer;
			uint32 size;
			if (loadResource(slot, buffer, size)) {
				res = new T();
				res->slot = slot;
				res->load(buffer, size);
				addResourceToCache(slot, res);
				delete[] buffer;
			}
		}
		return res;
	}

	bool loadResource(ResourceSlot *slot, byte *&buffer, uint32 &size);
	ResourceSlot *getResourceSlot(uint32 resType, uint index);
	Resource *getResourceFromCache(ResourceSlot *slot);
	void addResourceToCache(ResourceSlot *slot, Resource *res);
	void tossResourceFromCache(ResourceSlot *slot);
	void purgeCache();

};

} // End of namespace Made

#endif /* MADE_H */