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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MADE_SCREEN_H
#define MADE_SCREEN_H
#include "common/endian.h"
#include "common/util.h"
#include "graphics/surface.h"
namespace Made {
struct SpriteChannel {
int16 type;
int16 state;
int16 needRefresh;
uint16 index;
int16 x, y;
int16 x1, y1, x2, y2;
uint32 area;
uint16 fontNum;
int16 textColor, outlineColor;
int16 frameNum;
};
struct ClipInfo {
uint16 x, y, w, h;
Graphics::Surface *destSurface;
};
class MadeEngine;
class Screen {
public:
Screen(MadeEngine *vm);
~Screen();
void clearScreen();
void drawSurface(Graphics::Surface *sourceSurface, int x, int y, const ClipInfo &clipInfo);
void loadRGBPalette(byte *palRGB, int count = 256);
void setRGBPalette(byte *palRGB, int start = 0, int count = 256);
bool isPaletteLocked() { return _paletteLock; }
void setScreenLock(bool lock) { _screenLock = lock; }
void setPaletteLock(bool lock) { _paletteLock = lock; }
void setVisualEffectNum(int visualEffectNum) { _visualEffectNum = visualEffectNum; }
void setClip(uint16 clip) { _clip = clip; }
void setExclude(uint16 exclude) { _exclude = exclude; }
void setGround(uint16 ground) { _ground = ground; }
void setFont(uint16 font) { _currentFont = font; }
uint16 updateChannel(uint16 channelIndex);
void deleteChannel(uint16 channelIndex);
int16 getChannelType(uint16 channelIndex);
int16 getChannelState(uint16 channelIndex);
void setChannelState(uint16 channelIndex, int16 state);
uint16 setChannelLocation(uint16 channelIndex, int16 x, int16 y);
uint16 setChannelContent(uint16 channelIndex, uint16 index);
void drawSpriteChannels(const ClipInfo &clipInfo, int16 includeStateMask, int16 excludeStateMask);
void updateSprites();
void clearChannels();
uint16 drawFlex(uint16 flexIndex, int16 x, int16 y, uint16 flag1, uint16 flag2, const ClipInfo &clipInfo);
void drawAnimFrame(uint16 animIndex, int16 x, int16 y, int16 frameNum, uint16 flag1, uint16 flag2, const ClipInfo &clipInfo);
uint16 drawPic(uint16 index, int16 x, int16 y, uint16 flag1, uint16 flag2);
uint16 drawAnimPic(uint16 animIndex, int16 x, int16 y, int16 frameNum, uint16 flag1, uint16 flag2);
void addSprite(uint16 spriteIndex);
uint16 drawSprite(uint16 flexIndex, int16 x, int16 y);
uint16 placeSprite(uint16 channelIndex, uint16 flexIndex, int16 x, int16 y);
uint16 placeAnim(uint16 channelIndex, uint16 animIndex, int16 x, int16 y, int16 frameNum);
int16 setAnimFrame(uint16 channelIndex, int16 frameNum);
int16 getAnimFrame(uint16 channelIndex);
// TODO: Move to script function
int16 getAnimFrameCount(uint16 animIndex);
uint16 placeText(uint16 channelIndex, uint16 textObjectIndex, int16 x, int16 y, uint16 fontNum, int16 textColor, int16 outlineColor);
void show();
void flash(int count);
byte _screenPalette[256 * 4];
protected:
MadeEngine *_vm;
bool _screenLock;
bool _paletteLock;
byte _palette[768], _newPalette[768], _fxPalette[768];
int _paletteColorCount, _oldPaletteColorCount;
bool _paletteInitialized, _needPalette;
uint16 _currentFont;
uint16 _clip, _exclude, _ground;
int _visualEffectNum;
Graphics::Surface *_screen1, *_screen2;
ClipInfo _clipArea, _clipInfo1, _clipInfo2;
ClipInfo _excludeClipArea[4];
bool _excludeClipAreaEnabled[4];
uint16 _channelsUsedCount;
SpriteChannel _channels[100];
};
} // End of namespace Made
#endif /* MADE_H */
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