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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_ACTION_H
#define MADS_ACTION_H
#include "common/scummsys.h"
#include "common/serializer.h"
#include "common/str.h"
namespace MADS {
enum TriggerMode {
SEQUENCE_TRIGGER_PARSER = 0, // Triggers parser
SEQUENCE_TRIGGER_DAEMON = 1, // Triggers step/daemon code
SEQUENCE_TRIGGER_PREPARE = 2 // Triggers preparser
};
enum InterAwaiting {
AWAITING_NONE = 0,
AWAITING_COMMAND = 1, // Initial state: waiting for a command verb
AWAITING_THIS = 2, // Waiting for object
AWAITING_THAT = 3, // Waiting for a second object
AWAITING_RIGHT_MOUSE = 4 // Waiting for mouse button release
};
enum {
VERB_NONE = 0,
VERB_LOOK = 3,
VERB_TAKE = 4,
VERB_PUSH = 5,
VERB_OPEN = 6,
VERB_PUT = 7,
VERB_TALKTO = 8,
VERB_GIVE = 9,
VERB_PULL = 10,
VERB_CLOSE = 11,
VERB_THROW = 12,
VERB_WALKTO = 13
};
enum VerbType { VERB_ONLY, VERB_THIS, VERB_THAT };
enum PrepType {
PREP_NONE, PREP_WITH, PREP_TO, PREP_AT, PREP_FROM, PREP_ON, PREP_IN,
PREP_UNDER, PREP_BEHIND, PREP_RELATIONAL = 0xff
};
enum ScrCategory {
CAT_NONE = 0, CAT_COMMAND = 1, CAT_INV_LIST = 2, CAT_INV_VOCAB = 3,
CAT_HOTSPOT = 4, CAT_INV_ANIM = 5, CAT_TALK_ENTRY = 6, CAT_INV_SCROLLER = 7,
CAT_12 = 12
};
class MADSEngine;
struct ActionDetails {
int _verbId;
int _objectNameId;
int _indirectObjectId;
/**
* Synchronize the action details
*/
void synchronize(Common::Serializer &s);
};
struct ActionSavedFields {
bool _commandError;
int _commandSource;
int _command;
int _mainObject;
int _secondObject;
int _mainObjectSource;
int _secondObjectSource;
int _articleNumber;
int _lookFlag;
/**
* Synchronize the saved action details
*/
void synchronize(Common::Serializer &s);
};
class MADSAction {
private:
MADSEngine *_vm;
Common::String _statusText;
void appendVocab(int vocabId, bool capitalize = false);
void startWalkingDirectly(int walkType);
public:
ActionDetails _action, _activeAction;
int _articleNumber;
bool _lookFlag;
int _selectedRow;
bool _textChanged;
int _selectedAction;
int _statusTextIndex;
int _hotspotId;
ActionSavedFields _savedFields;
Common::String _sentence;
VerbType _verbType;
PrepType _prepType;
ScrCategory _commandSource;
ScrCategory _mainObjectSource;
int _secondObject;
ScrCategory _secondObjectSource;
ScrCategory _recentCommandSource;
bool _pointEstablished;
int _recentCommand;
InterAwaiting _interAwaiting;
bool _inProgress;
int _pickedWord;
public:
MADSAction(MADSEngine *vm);
void clear();
void set();
const Common::String &statusText() const { return _statusText; }
void refresh();
/**
* Accepts the currently defined sentence from the ScreenObjects parser.
* Copies the data, and checks to see if the action requires the player
* to walk to the given hotspot.
*/
void startAction();
void checkAction();
bool isAction(int verbId, int objectNameId = 0, int indirectObjectId = 0);
bool isObject(int objectNameId);
bool isTarget(int objectNameId);
/**
* Check the result of the current action on the sentence
* with the provision that the action is not yet complete.
*/
void checkActionAtMousePos();
/**
* Execute a click within the scene
*/
void leftClick();
/**
* Synchronize the saved action details
*/
void synchronize(Common::Serializer &s);
};
} // End of namespace MADS
#endif /* MADS_ACTION_H */
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