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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_AUDIO_H
#define MADS_AUDIO_H
#include "mads/resources.h"
#include "common/array.h"
#include "audio/mixer.h"
namespace MADS {
struct DSREntry {
int16 frequency;
int channels;
int32 compSize;
int32 uncompSize;
int32 offset;
};
class AudioPlayer {
public:
AudioPlayer(Audio::Mixer *mixer, uint32 gameID);
~AudioPlayer();
void setSoundGroup(const Common::String &filename);
void setDefaultSoundGroup();
void playSound(int soundIndex, bool loop = false);
void stop();
void setVolume(int volume);
bool isPlaying() const;
private:
Audio::Mixer *_mixer;
Audio::SoundHandle _handle;
uint32 _gameID;
File _dsrFile;
Common::String _filename;
Common::Array<DSREntry> _dsrEntries;
};
} // End of namespace MADS
#endif
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