1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_CAMERA_H
#define MADS_CAMERA_H
#include "mads/scene.h"
#include "mads/player.h"
#include "mads/camera.h"
namespace MADS {
class MADSEngine;
class Camera {
private:
MADSEngine *_vm;
public:
bool _panAllowedFl;
bool _activeFl;
bool _currentFrameFl;
bool _manualFl;
int _speed;
int _rate;
int _target;
int _distOffCenter;
int _startTolerance;
int _endTolerance;
int _direction;
uint32 _timer;
Camera(MADSEngine *vm);
void camPanTo(int target);
bool camPan(int16 *picture_view, int16 *player_loc, int display_size, int picture_size);
void setDefaultPanX();
void setDefaultPanY();
};
} // End of namespace MADS
#endif /* MADS_CAMERA_H */
|