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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mads/conversations.h"
#include "mads/mads.h"
namespace MADS {
GameConversation::GameConversation(MADSEngine *vm)
: _vm(vm) {
_running = _restoreRunning = 0;
}
GameConversation::~GameConversation() {
}
void GameConversation::get(int id) {
warning("TODO GameConversation::get");
}
void GameConversation::run(int id) {
warning("TODO GameConversation::run");
}
void GameConversation::stop() {
warning("TODO GameConversation::stop");
}
void GameConversation::exportPointer(int *val) {
warning("TODO GameConversation::exportPointer");
}
void GameConversation::exportValue(int val) {
warning("TODO GameConversation::exportValue");
}
void GameConversation::setHeroTrigger(int val) {
warning("TODO: GameConversation::setHeroTrigger");
}
void GameConversation::setInterlocutorTrigger(int val) {
warning("TODO: GameConversation::setInterlocutorTrigger");
}
int* GameConversation::getVariable(int idx) {
warning("TODO: GameConversation::getVariable");
return nullptr;
}
} // End of namespace MADS
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