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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_CONVERSATIONS_H
#define MADS_CONVERSATIONS_H
namespace MADS {
class MADSEngine;
class GameConversation {
private:
MADSEngine *_vm;
public:
/**
* Constructor
*/
GameConversation(MADSEngine *vm);
/**
* Destructor
*/
virtual ~GameConversation();
int* _nextStartNode;
int* getVariable(int idx);
void get(int id);
void run(int id);
void stop();
void exportPointer(int *val);
void exportValue(int val);
void setHeroTrigger(int val);
void setInterlocutorTrigger(int val);
void hold();
void release();
void reset(int id);
void abortConv();
int _running;
int _restoreRunning;
};
} // End of namespace MADS
#endif /* MADS_CONVERSATIONS_H */
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