aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/detection.cpp
blob: b729bdfb9519c7b69facfd3968b6fb709e9e7c73 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *
 */

#include "mads/mads.h"

#include "base/plugins.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/memstream.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/translation.h"
#include "graphics/colormasks.h"
#include "graphics/surface.h"
#include "mads/events.h"
#include "mads/game.h"

#define MAX_SAVES 99

namespace MADS {

struct MADSGameDescription {
	ADGameDescription desc;

	int gameID;
	uint32 features;
};

uint32 MADSEngine::getGameID() const {
	return _gameDescription->gameID;
}

uint32 MADSEngine::getGameFeatures() const {
	return _gameDescription->features;
}

uint32 MADSEngine::getFeatures() const {
	return _gameDescription->desc.flags;
}

Common::Language MADSEngine::getLanguage() const {
	return _gameDescription->desc.language;
}

Common::Platform MADSEngine::getPlatform() const {
	return _gameDescription->desc.platform;
}

} // End of namespace MADS

static const PlainGameDescriptor MADSGames[] = {
	{"MADS", "MADS"},
	{"dragonsphere", "Dragonsphere"},
	{"nebular", "Rex Nebular and the Cosmic Gender Bender"},
	{"phantom", "Return of the Phantom"},
	{0, 0}
};

#define GAMEOPTION_EASY_MOUSE          GUIO_GAMEOPTIONS1
#define GAMEOPTION_ANIMATED_INVENTORY  GUIO_GAMEOPTIONS2
#define GAMEOPTION_ANIMATED_INTERFACE  GUIO_GAMEOPTIONS3
#define GAMEOPTION_NAUGHTY_MODE        GUIO_GAMEOPTIONS4
//#define GAMEOPTION_GRAPHICS_DITHERING  GUIO_GAMEOPTIONS5

#include "mads/detection_tables.h"

static const ADExtraGuiOptionsMap optionsList[] = {
	{
		GAMEOPTION_EASY_MOUSE,
		{
			_s("Easy mouse interface"),
			_s("Shows object names when hovering the mouse over them"),
			"EasyMouse",
			true
		}
	},

	{
		GAMEOPTION_ANIMATED_INVENTORY,
		{
			_s("Animated inventory items"),
			_s("Animated inventory items"),
			"InvObjectsAnimated",
			true
		}
	},

	{
		GAMEOPTION_ANIMATED_INTERFACE,
		{
			_s("Animated game interface"),
			_s("Animated game interface"),
			"TextWindowAnimated",
			true
		}
	},

	{
		GAMEOPTION_NAUGHTY_MODE,
		{
			_s("Naughty game mode"),
			_s("Naughty game mode"),
			"NaughtyMode",
			true
		}
	},

	/*{
		GAMEOPTION_GRAPHICS_DITHERING,
		{
			_s("Graphics dithering"),
			_s("Graphics dithering"),
			"GraphicsDithering",
			true
		}
	},*/

	AD_EXTRA_GUI_OPTIONS_TERMINATOR
};

class MADSMetaEngine : public AdvancedMetaEngine {
public:
	MADSMetaEngine() : AdvancedMetaEngine(MADS::gameDescriptions, sizeof(MADS::MADSGameDescription), MADSGames, optionsList) {
		_maxScanDepth = 3;
	}

	virtual const char *getName() const {
		return "MADS";
	}

	virtual const char *getOriginalCopyright() const {
		return "MADS (C) Microprose";
	}

	virtual bool hasFeature(MetaEngineFeature f) const;
	virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
	virtual SaveStateList listSaves(const char *target) const;
	virtual int getMaximumSaveSlot() const;
	virtual void removeSaveState(const char *target, int slot) const;
	SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};

bool MADSMetaEngine::hasFeature(MetaEngineFeature f) const {
	return
	    (f == kSupportsListSaves) ||
		(f == kSupportsLoadingDuringStartup) ||
		(f == kSupportsDeleteSave) ||
		(f == kSavesSupportMetaInfo) ||
		(f == kSavesSupportThumbnail) ||
		(f == kSimpleSavesNames);
}

bool MADS::MADSEngine::hasFeature(EngineFeature f) const {
	return
		(f == kSupportsRTL) ||
		(f == kSupportsLoadingDuringRuntime) ||
		(f == kSupportsSavingDuringRuntime);
}

bool MADSMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
	const MADS::MADSGameDescription *gd = (const MADS::MADSGameDescription *)desc;
	if (gd) {
		*engine = new MADS::MADSEngine(syst, gd);
	}
	return gd != 0;
}

SaveStateList MADSMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String saveDesc;
	Common::String pattern = Common::String::format("%s.0##", target);
	MADS::MADSSavegameHeader header;

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		const char *ext = strrchr(file->c_str(), '.');
		int slot = ext ? atoi(ext + 1) : -1;

		if (slot >= 0 && slot < MAX_SAVES) {
			Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);

			if (in) {
				if (MADS::Game::readSavegameHeader(in, header))
					saveList.push_back(SaveStateDescriptor(slot, header._saveName));
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}

int MADSMetaEngine::getMaximumSaveSlot() const {
	return MAX_SAVES;
}

void MADSMetaEngine::removeSaveState(const char *target, int slot) const {
	Common::String filename = Common::String::format("%s.%03d", target, slot);
	g_system->getSavefileManager()->removeSavefile(filename);
}

SaveStateDescriptor MADSMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	Common::String filename = Common::String::format("%s.%03d", target, slot);
	Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);

	if (f) {
		MADS::MADSSavegameHeader header;
		if (!MADS::Game::readSavegameHeader(f, header, false)) {
			delete f;
			return SaveStateDescriptor();
		}
		delete f;

		// Create the return descriptor
		SaveStateDescriptor desc(slot, header._saveName);
		desc.setThumbnail(header._thumbnail);
		desc.setSaveDate(header._year, header._month, header._day);
		desc.setSaveTime(header._hour, header._minute);
		desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);

		return desc;
	}

	return SaveStateDescriptor();
}


#if PLUGIN_ENABLED_DYNAMIC(MADS)
	REGISTER_PLUGIN_DYNAMIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngine);
#else
	REGISTER_PLUGIN_STATIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngine);
#endif