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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#include "mads/mads.h"
#include "base/plugins.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/memstream.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/translation.h"
#include "graphics/colormasks.h"
#include "graphics/surface.h"
#include "mads/events.h"
#include "mads/game.h"
#define MAX_SAVES 99
namespace MADS {
struct MADSGameDescription {
ADGameDescription desc;
int gameID;
uint32 features;
};
uint32 MADSEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 MADSEngine::getGameFeatures() const {
return _gameDescription->features;
}
uint32 MADSEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language MADSEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform MADSEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
} // End of namespace MADS
static const PlainGameDescriptor MADSGames[] = {
{"dragonsphere", "Dragonsphere"},
{"nebular", "Rex Nebular and the Cosmic Gender Bender"},
{"phantom", "Return of the Phantom"},
{0, 0}
};
#define GAMEOPTION_EASY_MOUSE GUIO_GAMEOPTIONS1
#define GAMEOPTION_ANIMATED_INVENTORY GUIO_GAMEOPTIONS2
#define GAMEOPTION_ANIMATED_INTERFACE GUIO_GAMEOPTIONS3
#define GAMEOPTION_NAUGHTY_MODE GUIO_GAMEOPTIONS4
//#define GAMEOPTION_GRAPHICS_DITHERING GUIO_GAMEOPTIONS5
#include "mads/detection_tables.h"
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_EASY_MOUSE,
{
_s("Easy mouse interface"),
_s("Shows object names when hovering the mouse over them"),
"EasyMouse",
true
}
},
{
GAMEOPTION_ANIMATED_INVENTORY,
{
_s("Animated inventory items"),
_s("Animated inventory items"),
"InvObjectsAnimated",
true
}
},
{
GAMEOPTION_ANIMATED_INTERFACE,
{
_s("Animated game interface"),
_s("Animated game interface"),
"TextWindowAnimated",
true
}
},
{
GAMEOPTION_NAUGHTY_MODE,
{
_s("Naughty game mode"),
_s("Naughty game mode"),
"NaughtyMode",
true
}
},
/*{
GAMEOPTION_GRAPHICS_DITHERING,
{
_s("Graphics dithering"),
_s("Graphics dithering"),
"GraphicsDithering",
true
}
},*/
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class MADSMetaEngine : public AdvancedMetaEngine {
public:
MADSMetaEngine() : AdvancedMetaEngine(MADS::gameDescriptions, sizeof(MADS::MADSGameDescription), MADSGames, optionsList) {
_maxScanDepth = 3;
}
virtual const char *getEngineId() const {
return "mads";
}
virtual const char *getName() const {
return "MADS";
}
virtual const char *getOriginalCopyright() const {
return "MADS (C) Microprose";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool MADSMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSimpleSavesNames);
}
bool MADS::MADSEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool MADSMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const MADS::MADSGameDescription *gd = (const MADS::MADSGameDescription *)desc;
if (gd) {
*engine = new MADS::MADSEngine(syst, gd);
}
return gd != 0;
}
SaveStateList MADSMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.0##", target);
MADS::MADSSavegameHeader header;
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot < MAX_SAVES) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
if (MADS::Game::readSavegameHeader(in, header))
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int MADSMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void MADSMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor MADSMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
if (f) {
MADS::MADSSavegameHeader header;
if (!MADS::Game::readSavegameHeader(f, header, false)) {
delete f;
return SaveStateDescriptor();
}
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header._saveName);
desc.setThumbnail(header._thumbnail);
desc.setSaveDate(header._year, header._month, header._day);
desc.setSaveTime(header._hour, header._minute);
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
return desc;
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(MADS)
REGISTER_PLUGIN_DYNAMIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngine);
#endif
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