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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_DRAGONSPHERE_SCENES_H
#define MADS_DRAGONSPHERE_SCENES_H
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/dragonsphere/game_dragonsphere.h"
//#include "mads/dragonsphere/globals_dragonsphere.h"
namespace MADS {
namespace Dragonsphere {
enum Noun {
NOUN_LOOK_AT = 0x0D1
// TODO
};
class SceneFactory {
public:
static SceneLogic *createScene(MADSEngine *vm);
};
/**
* Specialized base class for Dragonsphere game scenes
*/
class DragonsphereScene : public SceneLogic {
protected:
DragonsphereGlobals &_globals;
GameDragonsphere &_game;
MADSAction &_action;
/**
* Forms an animation resource name
*/
Common::String formAnimName(char sepChar, int suffixNum);
/**
* Plays appropriate sound for entering varous rooms
*/
void lowRoomsEntrySound();
public:
/**
* Constructor
*/
DragonsphereScene(MADSEngine *vm);
void sub7178C();
};
class SceneInfoDragonsphere : public SceneInfo {
friend class SceneInfo;
protected:
virtual void loadCodes(MSurface &depthSurface, int variant);
virtual void loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream);
/**
* Constructor
*/
SceneInfoDragonsphere(MADSEngine *vm) : SceneInfo(vm) {}
};
// TODO: Temporary, remove once implemented properly
class Scene1xx : public DragonsphereScene {
protected:
/**
* Plays an appropriate sound when entering a scene
*/
void sceneEntrySound() {}
/**
*Sets the AA file to use for the scene
*/
void setAAName() {}
/**
* Updates the prefix used for getting player sprites for the scene
*/
void setPlayerSpritesPrefix() {}
public:
Scene1xx(MADSEngine *vm) : DragonsphereScene(vm) {}
};
// TODO: Temporary, remove once implemented properly
class DummyScene: public DragonsphereScene {
public:
DummyScene(MADSEngine *vm) : DragonsphereScene(vm) {
warning("Unimplemented scene");
}
virtual void setup() {}
virtual void enter() {}
virtual void actions() {}
};
} // End of namespace Dragonsphere
} // End of namespace MADS
#endif /* MADS_DRAGONSPHERE_SCENES_H */
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