aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/events.cpp
blob: c3e6d5c12202dac0e7ce466b018384211dc31e89 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"
#include "graphics/cursorman.h"
#include "common/events.h"
#include "engines/util.h"
#include "mads/mads.h"
#include "mads/events.h"
#include "mads/scene.h"

namespace MADS {

EventsManager::EventsManager(MADSEngine *vm) {
	_vm = vm;
	_cursorSprites = nullptr;
	_cursorId = CURSOR_NONE;
	_newCursorId = CURSOR_NONE;
	_frameCounter = 10;
	_priorFrameTime = 0;
	_mouseClicked = false;
	_mouseReleased = false;
	_mouseButtons = 0;
	_mouseStatus = 0;
	_vD2 = 0;
	_mouseStatusCopy = 0;
	_mouseMoved = false;
	_vD8 = 0;
	_rightMousePressed = false;
}

EventsManager::~EventsManager() {
	freeCursors();
}

void EventsManager::loadCursors(const Common::String &spritesName) {
	delete _cursorSprites;
	_cursorSprites = new SpriteAsset(_vm, spritesName, 0x4000);
}

void EventsManager::setCursor(CursorType cursorId) {
	_cursorId = cursorId;
	changeCursor();
}

void EventsManager::setCursor2(CursorType cursorId) {
	_cursorId = cursorId;
	_newCursorId = cursorId;
	changeCursor();
}

void EventsManager::showCursor() {
	CursorMan.showMouse(true);
}

void EventsManager::hideCursor() {
	CursorMan.showMouse(false);
}

bool EventsManager::isCursorVisible() {
	return CursorMan.isVisible();
}

void EventsManager::waitCursor() {
	CursorType cursorId = (CursorType)MIN(_cursorSprites->getCount(), (int)CURSOR_WAIT);
	_newCursorId = cursorId;
	if (_cursorId != _newCursorId) {
		changeCursor();
		_cursorId = _newCursorId;
	}
}

void EventsManager::changeCursor() {
	if (_cursorSprites) {
		MSprite *cursor = _cursorSprites->getFrame(_cursorId - 1);
		assert(cursor->w == cursor->h);
		byte transIndex = cursor->getTransparencyIndex();

		// Check for hotspot indication pixels along the right-hand and bottom
		// row. Put together, these give the cursor's hotspot x,y
		int hotspotX = 0, hotspotY = 0;
		byte *cursorData = cursor->getData();
		for (int idx = 0; idx < cursor->w; ++idx) {
			if (cursorData[(cursor->h - 1) * cursor->w + idx] != transIndex)
				hotspotX = idx;

			if (cursorData[(idx + 1) * cursor->w - 1] != transIndex)
				hotspotY = idx;
		}

		// Reduce the cursor data to remove the last column from each row, since
		// the cursor routines don't have a pitch option
		byte *destCursor = new byte[(cursor->w - 1) * (cursor->h - 1)];
		byte *srcP = cursorData;
		byte *destP = destCursor;

		for (int idx = 0; idx < (cursor->h - 1); ++idx) {
			Common::copy(srcP, srcP + cursor->w - 1, destP);
			srcP += cursor->w;
			destP += cursor->w - 1;
		}

		// Set the raw cursor data to use
		CursorMan.replaceCursor(destCursor, cursor->w - 1, cursor->h - 1,
			hotspotX, hotspotY, transIndex);
		showCursor();
		delete[] destCursor;
	}
}

void EventsManager::freeCursors() {
	delete _cursorSprites;
	_cursorSprites = nullptr;
}

void EventsManager::pollEvents() {
	checkForNextFrameCounter();
	_mouseMoved = false;

	Common::Event event;
	while (g_system->getEventManager()->pollEvent(event)) {
		// Handle keypress
		switch (event.type) {
		case Common::EVENT_QUIT:
		case Common::EVENT_RTL:
			return;

		case Common::EVENT_KEYDOWN:
			// Check for debugger
			if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL)) {
				// Attach to the debugger
				_vm->_debugger->attach();
				_vm->_debugger->onFrame();
			} else {
				_pendingKeys.push(event);
			}
			return;
		case Common::EVENT_KEYUP:
			return;
		case Common::EVENT_LBUTTONDOWN:
		case Common::EVENT_RBUTTONDOWN:
			_mouseClicked = true;
			_mouseButtons = 1;
			_mouseMoved = true;
			if (event.type == Common::EVENT_RBUTTONDOWN) {
				_rightMousePressed = true;
				_mouseStatus |= 2;
			} else {
				_mouseStatus |= 1;
			}
			return;
		case Common::EVENT_LBUTTONUP:
		case Common::EVENT_RBUTTONUP:
			_mouseClicked = false;
			_mouseReleased = true;
			_mouseMoved = true;
			_rightMousePressed = false;
			if (event.type == Common::EVENT_RBUTTONUP) {
				_mouseStatus &= ~2;
			} else {
				_mouseStatus &= ~1;
			}
			return;
		case Common::EVENT_MOUSEMOVE:
			_mousePos = event.mouse;
			_currentPos = event.mouse;
			_mouseMoved = true;
			break;
		default:
 			break;
		}
	}
}

void EventsManager::checkForNextFrameCounter() {
	// Check for next game frame
	uint32 milli = g_system->getMillis();
	if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
		++_frameCounter;
		_priorFrameTime = milli;

		// Do any palette cycling
		_vm->_game->_scene.animatePalette();

		// Give time to the debugger
		_vm->_debugger->onFrame();

		// Display the frame
		_vm->_screen.updateScreen();

		// Signal the ScummVM debugger
		_vm->_debugger->onFrame();
	}
}

void EventsManager::delay(int cycles) {
	uint32 totalMilli = cycles * 1000 / GAME_FRAME_RATE;
	uint32 delayEnd = g_system->getMillis() + totalMilli;

	while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
		g_system->delayMillis(10);

		pollEvents();
	}
}

void EventsManager::waitForNextFrame() {
	_mouseClicked = false;
	_mouseReleased = false;
	_mouseButtons = 0;

	bool mouseClicked = false;
	bool mouseReleased = false;
	int mouseButtons = 0;

	uint32 frameCtr = getFrameCounter();
	while (!_vm->shouldQuit() && frameCtr == _frameCounter) {
		delay(1);

		mouseClicked |= _mouseClicked;
		mouseReleased |= _mouseReleased;
		mouseButtons |= _mouseButtons;
	}

	_mouseClicked = mouseClicked;
	_mouseReleased = mouseReleased;
	_mouseButtons = mouseButtons;
	_mouseMoved |= _mouseClicked || _mouseReleased;
}

void EventsManager::initVars() {
	_mousePos = Common::Point(-1, -1);
	_mouseStatusCopy = _mouseStatus;
	_vD2 = _vD8 = 0;
}

} // End of namespace MADS